Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
305 4500d 17h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4500d 18h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4500d 19h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4501d 4h leod /highres/textures/ fix case of 1151 #2  
301 4501d 4h leod /highres/textures/ fix case of 1151 #1  
300 4501d 4h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4502d 7h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4520d 6h spiker /highres/ 281  
294 4520d 22h spiker /highres/ Added 4266  
292 4523d 4h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4538d 9h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4567d 22h spiker /highres/  
286 4573d 9h spiker /highres/ 4154  
285 4599d 21h nightfright / Reverted to previous versions: 341-343  
283 4656d 9h spiker /highres/  
281 4659d 9h nightfright / Modified: #341, 343  
280 4666d 10h nightfright / Modified: #342, 343, 821, 916, 917  
278 4714d 21h loomsday /highres/ #369 polymerized + #797 recreated  
276 4723d 1h spiker /highres/  
274 4731d 22h loomsday /highres/ polyTile #367  
273 4732d 0h spiker /highres/ 885 polymerized  
272 4732d 4h spiker /highres/textures/  
271 4732d 4h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4733d 0h spiker /highres/ Content by Lightsource  
269 4735d 1h loomsday /highres/ polymerTile #318  
268 4736d 0h loomsday /highres/ polymer-ed tile #317  
266 4746d 22h loomsday /highres/ #371 polymerized, #152 glow added  
265 4750d 12h spiker /highres/ Fixes some broken normal maps  
264 4769d 8h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4775d 4h nightfright / Updated: #821, 1189, 2493  
261 4795d 23h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4799d 10h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4804d 23h parkar / Added installer source.  
237 4840d 5h devastator /highres/ 349 and 454 diffuse update  
234 4846d 4h devastator /highres/ 333-334 Tentacles embracing  
233 4846d 8h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4849d 22h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4849d 22h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4849d 22h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4849d 23h devastator /highres/ 1140 embracing set for japanese paper-walls