Rev |
Age |
Author |
Path |
Log message |
Diff |
328 |
4486d 23h |
spiker |
/highres/ |
4288 + shrinker projectile color match |
|
317 |
4493d 23h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4493d 23h |
leod |
/highres/ |
Polymost grass #1 |
|
308 |
4499d 17h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
306 |
4500d 4h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4500d 17h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4500d 18h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4500d 18h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4501d 3h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4501d 3h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4501d 4h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4502d 7h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4520d 5h |
spiker |
/highres/ |
281 |
|
294 |
4520d 21h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4523d 4h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4538d 9h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4567d 21h |
spiker |
/highres/ |
|
|
286 |
4573d 9h |
spiker |
/highres/ |
4154 |
|
285 |
4599d 20h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4656d 9h |
spiker |
/highres/ |
|
|
281 |
4659d 9h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4666d 9h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4714d 20h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4723d 0h |
spiker |
/highres/ |
|
|
274 |
4731d 22h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4731d 23h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4732d 3h |
spiker |
/highres/textures/ |
|
|
271 |
4732d 3h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4732d 23h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4735d 1h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4735d 23h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4746d 22h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4750d 12h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4769d 8h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4775d 4h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4795d 22h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4799d 10h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4804d 23h |
parkar |
/ |
Added installer source. |
|
237 |
4840d 4h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4846d 3h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|