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328 4579d 4h spiker /highres/ 4288 + shrinker projectile color match  
/highres/textures/4288_d.png
/highres/textures/4288_n.png
/highres/textures/4288_s.png
/highres/sprites/projectiles/1656.png
/highres/sprites/projectiles/1657.png
/highres/sprites/projectiles/1658.png
/highres/sprites/projectiles/1659.png
/highres/textures.def
317 4586d 4h leod /highres/textures/ Polymost grass #2  
/highres/textures/0803.png
/highres/textures/0803_7.png
/highres/textures/3392.png
/highres/textures/3401.png
/highres/textures/3402.png
/highres/textures/3403.png
316 4586d 4h leod /highres/ Polymost grass #1  
/highres/textures/0803_7_d.png
/highres/textures/0803_d.png
/highres/textures/3392_d.png
/highres/textures/3401_d.png
/highres/textures/3402_d.png
/highres/textures/3403_d.png
/highres/textures/0803.png
/highres/textures/0803_7.png
/highres/textures/3392.png
/highres/textures/3401.png
/highres/textures/3402.png
/highres/textures/3403.png
/highres/textures.def
308 4591d 23h leod /highres/ texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png)
 
/highres/textures/0251_10_d.png
/highres/textures/0251_11_22_d.png
/highres/textures/0251_12_18_d.png
/highres/textures/0251_13_d.png
/highres/textures/0251_14_d.png
/highres/textures/0251_15_d.png
/highres/textures/0251_16_d.png
/highres/textures/0251_21_d.png
/highres/textures/0251_23_d.png
/highres/textures/0251_24_d.png
/highres/textures/0251_d.png
/highres/textures/0252_10_d.png
/highres/textures/0252_11_22_d.png
/highres/textures/0252_12_18_d.png
/highres/textures/0252_13_d.png
/highres/textures/0252_14_d.png
/highres/textures/0252_15_d.png
/highres/textures/0252_16_d.png
/highres/textures/0252_21_d.png
/highres/textures/0252_23_d.png
/highres/textures/0252_24_d.png
/highres/textures/0252_d.png
/highres/textures/0258_d.png
/highres/textures/0258_d_g.png
/highres/textures/0276_23_d.png
/highres/textures/0276_2_d.png
/highres/textures/0276_d.png
/highres/textures/1215_d_g.png
/highres/textures/0251_12_18.png
/highres/textures/0251_13.png
/highres/textures/0251_14.png
/highres/textures/0251_15.png
/highres/textures/0251_16.png
/highres/textures/0251_21.png
/highres/textures/0251_23.png
/highres/textures/0251_24.png
/highres/textures/0252_12_18.png
/highres/textures/0252_13.png
/highres/textures/0252_14.png
/highres/textures/0252_15.png
/highres/textures/0252_16.png
/highres/textures/0252_21.png
/highres/textures/0252_23.png
/highres/textures/0252_24.png
/highres/textures/0276_23.png
/highres/textures.def
/highres/textures/0251.png
/highres/textures/0251_10.png
/highres/textures/0251_11_22.png
/highres/textures/0252.png
/highres/textures/0252_10.png
/highres/textures/0252_11_22.png
/highres/textures/0258.png
/highres/textures/0258_g.png
/highres/textures/0276.png
/highres/textures/0276_2.png
/highres/textures/1215_g.png
306 4592d 10h leod /highres/ JPG->PNG conversions reverted  
/highres/textures/0151.jpg
/highres/textures/0158.jpg
/highres/textures/0159.jpg
/highres/textures/0181.jpg
/highres/textures/0191.jpg
/highres/textures/0545.jpg
/highres/textures/0545_d.jpg
/highres/textures/0707.jpg
/highres/textures/0707_7.jpg
/highres/textures/0707_8.jpg
/highres/textures/0708.jpg
/highres/textures/0708_7.jpg
/highres/textures/0708_8.jpg
/highres/textures/0749.jpg
/highres/textures/0880.jpg
/highres/textures/1102.jpg
/highres/textures/1102_d.jpg
/highres/textures/1133.jpg
/highres/textures/1133_d.jpg
/highres/textures/4304.jpg
/highres/textures/0151.png
/highres/textures/0158.png
/highres/textures/0159.png
/highres/textures/0181.png
/highres/textures/0191.png
/highres/textures/0545.png
/highres/textures/0545_d.png
/highres/textures/0707.png
/highres/textures/0707_7.png
/highres/textures/0707_8.png
/highres/textures/0708.png
/highres/textures/0708_7.png
/highres/textures/0708_8.png
/highres/textures/0749.png
/highres/textures/0880.png
/highres/textures/1102.png
/highres/textures/1102_d.png
/highres/textures/1133.png
/highres/textures/1133_d.png
/highres/textures/4304.png
/highres/textures.def
305 4592d 22h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
/highres/textures/0158_d.png
/highres/textures/0159_d.png
/highres/textures/0545.png
/highres/textures/0545_d.png
/highres/textures/0707.png
/highres/textures/0707_7.png
/highres/textures/0707_8.png
/highres/textures/0708.png
/highres/textures/0708_7.png
/highres/textures/0708_8.png
/highres/textures/0880_d.png
/highres/textures/1102.png
/highres/textures/1102_d.png
/highres/textures/1133.png
/highres/textures/1133_d.png
/highres/textures/4304_d.png
/highres/textures/0158.jpg
/highres/textures/0545.jpg
/highres/textures/1102.jpg
/highres/textures/1133.jpg
/highres/textures.def
/highres/textures/0158.png
/highres/textures/0159.png
/highres/textures/0880.png
/highres/textures/4304.png
304 4592d 23h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
/highres/textures/0120_d.png
/highres/textures/0121_d.png
/highres/textures/0150_d.png
/highres/textures/0152_d.png
/highres/textures/0153_d.png
/highres/textures/0154_d.png
/highres/textures/0155_d.png
/highres/textures/0156_d.png
/highres/textures/0157_d.png
/highres/textures/0183_d.png
/highres/textures/0195_d.png
/highres/textures/0211_d.png
/highres/textures/0212_d.png
/highres/textures/0213_d.png
/highres/textures/0214_d.png
/highres/textures/0215_d.png
/highres/textures/0218_d.png
/highres/textures/0224_d.png
/highres/textures/0233_d.png
/highres/textures/0234_d.png
/highres/textures/0235_d.png
/highres/textures/0236_d.png
/highres/textures/0237_d.png
/highres/textures/0253_d.png
/highres/textures/0301_d.png
/highres/textures/0305_d.png
/highres/textures/0342_d.png
/highres/textures/0343_d.png
/highres/textures/0345_d.png
/highres/textures/0346_d.png
/highres/textures/0347_d.png
/highres/textures/0354_d.png
/highres/textures/0360_d.png
/highres/textures/0361_d.png
/highres/textures/0363_d.png
/highres/textures/0378_d.png
/highres/textures/0447_d.png
/highres/textures/0450_d.png
/highres/textures/0455_d.png
/highres/textures/0575_d.png
/highres/textures/0719_d.png
/highres/textures/0723_d.png
/highres/textures/0724_d.png
/highres/textures/0725_d.png
/highres/textures/0735.png
/highres/textures/0743_d.png
/highres/textures/0757_24.png
/highres/textures/0757_d.png
/highres/textures/0763_d.png
/highres/textures/0764_d.png
/highres/textures/0782_d.png
/highres/textures/0815_d.png
/highres/textures/0821_d.png
/highres/textures/0827_d.png
/highres/textures/0913_d.png
/highres/textures/1097_d.png
/highres/textures/1109_d.png
/highres/textures/1124_d.png
/highres/textures/1140.png
/highres/textures/1189_d.png
/highres/textures/1204_d.png
/highres/textures/5110_d.png
/highres/textures/5111_d.png
/highres/textures/5112_d.png
303 4593d 0h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
/highres/textures.def
/highres/textures/0120.png
/highres/textures/0121.png
/highres/textures/0150.png
/highres/textures/0152.png
/highres/textures/0153.png
/highres/textures/0154.png
/highres/textures/0155.png
/highres/textures/0156.png
/highres/textures/0157.png
/highres/textures/0183.png
/highres/textures/0195.png
/highres/textures/0211.png
/highres/textures/0212.png
/highres/textures/0213.png
/highres/textures/0214.png
/highres/textures/0215.png
/highres/textures/0218.png
/highres/textures/0224.png
/highres/textures/0233.png
/highres/textures/0234.png
/highres/textures/0235.png
/highres/textures/0236.png
/highres/textures/0237.png
/highres/textures/0253.png
/highres/textures/0301.png
/highres/textures/0305.png
/highres/textures/0342.png
/highres/textures/0343.png
/highres/textures/0345.png
/highres/textures/0346.png
/highres/textures/0347.png
/highres/textures/0354.png
/highres/textures/0360.png
/highres/textures/0361.png
/highres/textures/0363.png
/highres/textures/0378.png
/highres/textures/0447.png
/highres/textures/0450.png
/highres/textures/0455.png
/highres/textures/0575.png
/highres/textures/0719.png
/highres/textures/0723.png
/highres/textures/0724.png
/highres/textures/0725.png
/highres/textures/0743.png
/highres/textures/0757.png
/highres/textures/0763.png
/highres/textures/0764.png
/highres/textures/0782.png
/highres/textures/0815.png
/highres/textures/0821.png
/highres/textures/0827.png
/highres/textures/0913.png
/highres/textures/1097.png
/highres/textures/1109.png
/highres/textures/1124.png
/highres/textures/1189.png
/highres/textures/1204.png
/highres/textures/5110.png
/highres/textures/5111.png
/highres/textures/5112.png
302 4593d 9h leod /highres/textures/ fix case of 1151 #2  
/highres/textures/1151_n.png
/highres/textures/1151_s.png
301 4593d 9h leod /highres/textures/ fix case of 1151 #1  
/highres/textures/1151_N.png
/highres/textures/1151_S.png
300 4593d 9h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
/highres/textures/0070_d.png
/highres/textures.def
/highres/textures/0070.png
298 4594d 12h devastator /highres/ added 1139 1151 Dif Nrm Spec  
/highres/textures/1139_d.png
/highres/textures/1139_n.png
/highres/textures/1139_s.png
/highres/textures/1151_N.png
/highres/textures/1151_S.png
/highres/textures.def
295 4612d 10h spiker /highres/ 281  
/highres/textures/0281_d.png
/highres/textures/0281_n.png
/highres/textures/0281_s.png
/highres/textures.def
294 4613d 3h spiker /highres/ Added 4266  
/highres/textures/4266_d.png
/highres/textures/4266_n.png
/highres/textures/4266_s.png
/highres/textures.def
292 4615d 9h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
/highres/textures/0707_7_d.png
/highres/textures/0708_7_d.png
/E1L1.mhk
/E1L2.mhk
/E1L3.mhk
/E1L4.mhk
/E1L5.mhk
/E1L6.mhk
/E1L7.mhk
/E1L8.mhk
/E2L1.mhk
/E2L10.mhk
/E2L11.mhk
/E2L2.mhk
/E2L3.mhk
/E2L4.mhk
/E2L5.mhk
/E2L6.mhk
/E2L7.mhk
/E2L8.mhk
/E2L9.mhk
/E3L1.mhk
/E3L10.mhk
/E3L11.mhk
/E3L2.mhk
/E3L3.mhk
/E3L4.mhk
/E3L5.mhk
/E3L6.mhk
/E3L7.mhk
/E3L8.mhk
/E3L9.mhk
/E4L1.mhk
/E4L10.mhk
/E4L11.mhk
/E4L2.mhk
/E4L3.mhk
/E4L4.mhk
/E4L5.mhk
/E4L6.mhk
/E4L7.mhk
/E4L8.mhk
/E4L9.mhk
/highres/screen/menu/2492_ver.png
/highres/sprites/pickups.def
/highres/sprites/pickups/0021_pistol.md3
/highres/sprites/pickups/0023_rpg.md3
/highres/sprites/pickups/0024_freezer.md3
/highres/sprites/pickups/0025_shrinker.md3
/highres/sprites/pickups/0028_shotgun.md3
/highres/sprites/pickups/0029_devastator.md3
/highres/sprites/pickups/0032_expander.md3
/highres/sprites/pickups/0037_freezerammo.md3
/highres/sprites/pickups/0045_expander_ammo.md3
/highres/sprites/pickups/0046_crystal.md3
/highres/sprites/pickups/0049_shotgunammo.md3
/highres/sprites/pickups/0060_keycard.md3
/highres/sprites/props.def
/highres/sprites/props/0058_spacesuit.md3
/highres/textures.def
/hrp_readme.txt
288 4630d 14h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
/highres/textures/0336.png
/highres/textures/0336_2.png
/highres/textures/0337.png
/highres/textures/0337_2.png
/highres/textures/0338.png
/highres/textures/0338_2.png
287 4660d 3h spiker /highres/  
/highres/textures/4265_d.png
/highres/textures/4265_n.png
/highres/textures/4265_s.png
/highres/textures.def
286 4665d 14h spiker /highres/ 4154  
/highres/textures/4154_d.png
/highres/textures/4154_n.png
/highres/textures/4154_s.png
/highres/textures.def
285 4692d 2h nightfright / Reverted to previous versions: 341-343  
/highres/textures/0341_s.png
/highres/screen/menu/2492_ver.png
/highres/textures.def
/highres/textures/0341.png
/highres/textures/0341_n.png
/highres/textures/0342.png
/highres/textures/0342_s.png
/highres/textures/0343.png
/highres/textures/0343_s.png
/hrp_readme.txt
283 4748d 14h spiker /highres/  
/highres/textures/0879_d.png
/highres/textures/0879_n.png
/highres/textures/0879_s.png
/highres/textures.def
281 4751d 14h nightfright / Modified: #341, 343  
/highres/textures/0341_s.png
/highres/screen/menu/2492_ver.png
/highres/textures.def
/highres/textures/0341.png
/highres/textures/0341_n.png
/highres/textures/0343.png
/hrp_readme.txt
280 4758d 15h nightfright / Modified: #342, 343, 821, 916, 917  
/highres/sprites/props/0916_fireext_s.png
/highres/sprites/props/0917_firealarm.png
/highres/sprites/props/0917_firealarm_s.png
/highres/sprites/props/0917_firealarm.jpg
/highres/screen/menu/2492_ver.png
/highres/sprites/props.def
/highres/sprites/props/0916_fireext.md3
/highres/sprites/props/0916_fireext.png
/highres/sprites/props/0917_firealarm.md3
/highres/textures/0342.png
/highres/textures/0342_s.png
/highres/textures/0343.png
/highres/textures/0343_s.png
/highres/textures/0821.png
/hrp_readme.txt
278 4807d 2h loomsday /highres/ #369 polymerized + #797 recreated  
/highres/textures/0369_d.png
/highres/textures/0369_n.png
/highres/textures/0369_s.png
/highres/textures/0797_d.png
/highres/textures.def
/highres/textures/0797_n.png
/highres/textures/0797_s.png
276 4815d 6h spiker /highres/  
/highres/textures/4181.png
/highres/textures/4181_n.png
/highres/textures/4181_s.png
/highres/textures/4199.png
/highres/textures/4199_n.png
/highres/textures/4199_s.png
/highres/textures/4203.png
/highres/textures/4203_n.png
/highres/textures/4203_s.png
/highres/textures/4204.png
/highres/textures/4205.png
/highres/textures.def
274 4824d 3h loomsday /highres/ polyTile #367  
/highres/textures/0367_d.png
/highres/textures/0367_n.png
/highres/textures/0367_s.png
/highres/textures.def
273 4824d 5h spiker /highres/ 885 polymerized  
/highres/textures/0885_d.png
/highres/textures/0885_n.png
/highres/textures/0885_s.png
/highres/textures.def
272 4824d 9h spiker /highres/textures/  
/highres/textures/3401_n.png
271 4824d 9h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
/highres/sprites/effects/0921.png
/highres/sprites/effects/0922.png
/highres/sprites/effects/0923.png
/highres/sprites/effects/0924.png
/highres/sprites/effects/1671.png
/highres/sprites/effects/1672.png
/highres/sprites/effects/1673.png
/highres/sprites/effects/1674.png
/highres/sprites/effects/1675.png
/highres/sprites/effects/1676.png
/highres/sprites/effects/1677.png
/highres/sprites/effects/1678.png
/highres/sprites/effects/1679.png
/highres/sprites/firstperson/2524_pistol.png
/highres/sprites/firstperson/2524_pistol_g.png
/highres/sprites/firstperson/2541.png
/highres/sprites/firstperson/2542.png
/highres/sprites/firstperson/2543.png
/highres/sprites/firstperson/muzzle_flash_01.png
/highres/sprites/projectiles/1360.png
/highres/sprites/projectiles/1361.png
/highres/sprites/projectiles/1362.png
/highres/sprites/projectiles/1363.png
/highres/sprites/projectiles/1364.png
/highres/sprites/projectiles/1365.png
/highres/sprites/projectiles/1366.png
/highres/sprites/projectiles/1367.png
/highres/sprites/projectiles/1368.png
/highres/sprites/projectiles/1369.png
/highres/sprites/projectiles/1370.png
/highres/sprites/projectiles/1371.png
/highres/sprites/projectiles/1372.png
/highres/sprites/projectiles/1373.png
/highres/sprites/projectiles/1374.png
/highres/sprites/projectiles/1375.png
/highres/sprites/projectiles/1376.png
/highres/sprites/projectiles/1377.png
/highres/sprites/projectiles/1378.png
/highres/sprites/projectiles/1379.png
/highres/sprites/projectiles/1641.png
/highres/sprites/projectiles/1642.png
/highres/sprites/projectiles/1643.png
/highres/sprites/projectiles/1656.png
/highres/sprites/projectiles/1657.png
/highres/sprites/projectiles/1658.png
/highres/sprites/projectiles/1659.png
/highres/sprites/projectiles/2533.png
/highres/sprites/projectiles/2534.png
/highres/sprites/projectiles/2535.png
/highres/textures.def
/highres/textures/0803.png
/highres/textures/0803_7.png
/highres/textures/0803_n.png
/highres/textures/3392.png
/highres/textures/3401.png
/highres/textures/3402.png
/highres/textures/3403.png
270 4825d 5h spiker /highres/ Content by Lightsource  
/highres/sprites/decals/0550.png
/highres/sprites/decals/0672.png
/highres/sprites/decals/0673.png
/highres/sprites/decals/0674.png
/highres/sprites/effects/1630.png
/highres/sprites/effects/1631.png
/highres/sprites/effects/1632.png
/highres/sprites/effects/1633.png
/highres/sprites/effects/1634.png
/highres/sprites/effects/1635.png
/highres/sprites/firstperson/dollarnote.png
/highres/sprites/monsters/1550_shark.png
/highres/sprites/pickups/0049_shotgunammo.png
/highres/sprites/props/0916_fireext.png
/highres/sprites/signs/0848.png
/highres/textures/0070.png
/highres/textures/0070_n.png
/highres/textures/0070_s.png
/highres/textures/0884.png
/highres/textures/0884_d.png
/highres/textures/0884_n.png
269 4827d 6h loomsday /highres/ polymerTile #318  
/highres/textures/0318_d.png
/highres/textures/0318_n.png
/highres/textures/0318_s.png
/highres/textures.def
268 4828d 5h loomsday /highres/ polymer-ed tile #317  
/highres/textures/0317_d.png
/highres/textures/0317_n.png
/highres/textures/0317_s.png
/highres/textures.def
266 4839d 3h loomsday /highres/ #371 polymerized, #152 glow added  
/highres/textures/0152_g.png
/highres/textures/0153_g.png
/highres/textures/0371_d.png
/highres/textures/0371_n.png
/highres/textures/0371_s.png
/highres/textures.def
265 4842d 17h spiker /highres/ Fixes some broken normal maps  
/highres/sprites/pickups.def
/highres/sprites/pickups/0028_shotgun_n.png
/highres/textures.def
/highres/textures/0297_n.png
/highres/textures/0362_n.png
264 4861d 13h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
/highres/screen/menu/2493_old.png
/highres/screen/menu/widescreen
/highres/screen/menu/widescreen/2492_wide.png
/highres/screen/menu/widescreen/2493_wide.png
/highres/screen/menu/widescreen/3240_wide.png
/highres/screen/menu/widescreen/3245_wide.png
/highres/screen/menu/widescreen/3281_wide.png
/highres/screen/menu/widescreen/3292_wide.png
/highres/screen/menu/widescreen/3293_wide.png
/highres/textures/0735_d.png
/highres/textures/0735_n.png
/highres/textures/0735_s.png
/highres/screen/menu/2493_new.png
/highres/screen/menu/2493_new1610.png
/highres/textures/0735.png
/highres/screen/menu.def
/highres/screen/menu/2492.png
/highres/screen/menu/2492_ver.png
/highres/screen/menu/2493.png
/highres/skyboxes/0084_bigorbit/0084_bigorbit_front.png
/highres/textures.def
/hrp_readme.txt
263 4867d 9h nightfright / Updated: #821, 1189, 2493  
/highres/screen/menu/2493_new1610.png
/highres/textures/0821_n.png
/highres/textures/0821_s.png
/highres/textures/1189_n.png
/highres/screen/menu.def
/highres/screen/menu/2492_ver.png
/highres/screen/menu/2493_new.png
/highres/textures.def
/highres/textures/0821.png
/highres/textures/1189.png
/hrp_readme.txt
261 4888d 4h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
/highres/textures/0707_d.png
/highres/textures/0707_n.png
/highres/textures/0707_s.png
/highres/textures/0708_d.png
/highres/textures/0708_n.png
/highres/textures/0708_s.png
/highres/textures/0707.png
/highres/textures/0708.png
/highres/textures/0757_24.png
/highres/screen/menu/2492_ver.png
/highres/screen/menu/2502.png
/highres/screen/menu/2503.png
/highres/textures.def
/hrp_readme.txt
259 4891d 15h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
/E1L3.mhk
/highres/textures/0757.png
/highres/textures/0757_n.png
/highres/textures/0757_s.png
257 4897d 4h parkar / Added installer source.  
/installer
/installer/BUILDLIC.TXT
/installer/GNU.TXT
/installer/banner.bmp
/installer/banner.psd
/installer/datainst.exe
/installer/dn3d_hrp.nsi
/installer/hrp_art_license.txt
/installer/hrp_content
/installer/hrp_content/duke3d_hrp.zip
/installer/hrp_content/hrp_art_license.txt
/installer/hrp_content/hrp_readme.txt
/installer/hrp_splash.bmp
/installer/icon.ico
/installer/icon.psd
/installer/maphacks_13d
/installer/maphacks_13d/maphacks.zip
/installer/maphacks_13d/maphacks_atomic
/installer/maphacks_13d/maphacks_atomic/maphacks.zip
/installer/maphacks_atomic
/installer/maphacks_atomic/maphacks.zip
/installer/music
/installer/music/eduke32_mus.zip
/installer/page.bmp
/installer/page.psd
/installer/splash.psd
/installer/uninst.ico
/highres/sprites/monsters.def
/highres/sprites/monsters/2000_pigcop.md3
/highres/textures/0750_n.png
237 4932d 10h devastator /highres/ 349 and 454 diffuse update  
/highres/textures/0349_d.png
/highres/textures/0349_n.png
/highres/textures/0349_s.png
/highres/textures.def
/highres/textures/0454_d.png
234 4938d 9h devastator /highres/ 333-334 Tentacles embracing  
/highres/textures/0333_d.png
/highres/textures/0334_d.png
/highres/textures.def
/highres/textures/0333_n.png
/highres/textures/0333_s.png
/highres/textures/0334_n.png
/highres/textures/0334_s.png