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288 4542d 3h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
/highres/textures/0336.png
/highres/textures/0336_2.png
/highres/textures/0337.png
/highres/textures/0337_2.png
/highres/textures/0338.png
/highres/textures/0338_2.png
287 4571d 15h spiker /highres/  
/highres/textures/4265_d.png
/highres/textures/4265_n.png
/highres/textures/4265_s.png
/highres/textures.def
286 4577d 2h spiker /highres/ 4154  
/highres/textures/4154_d.png
/highres/textures/4154_n.png
/highres/textures/4154_s.png
/highres/textures.def
285 4603d 14h nightfright / Reverted to previous versions: 341-343  
/highres/textures/0341_s.png
/highres/screen/menu/2492_ver.png
/highres/textures.def
/highres/textures/0341.png
/highres/textures/0341_n.png
/highres/textures/0342.png
/highres/textures/0342_s.png
/highres/textures/0343.png
/highres/textures/0343_s.png
/hrp_readme.txt
283 4660d 3h spiker /highres/  
/highres/textures/0879_d.png
/highres/textures/0879_n.png
/highres/textures/0879_s.png
/highres/textures.def
281 4663d 2h nightfright / Modified: #341, 343  
/highres/textures/0341_s.png
/highres/screen/menu/2492_ver.png
/highres/textures.def
/highres/textures/0341.png
/highres/textures/0341_n.png
/highres/textures/0343.png
/hrp_readme.txt
280 4670d 3h nightfright / Modified: #342, 343, 821, 916, 917  
/highres/sprites/props/0916_fireext_s.png
/highres/sprites/props/0917_firealarm.png
/highres/sprites/props/0917_firealarm_s.png
/highres/sprites/props/0917_firealarm.jpg
/highres/screen/menu/2492_ver.png
/highres/sprites/props.def
/highres/sprites/props/0916_fireext.md3
/highres/sprites/props/0916_fireext.png
/highres/sprites/props/0917_firealarm.md3
/highres/textures/0342.png
/highres/textures/0342_s.png
/highres/textures/0343.png
/highres/textures/0343_s.png
/highres/textures/0821.png
/hrp_readme.txt
278 4718d 14h loomsday /highres/ #369 polymerized + #797 recreated  
/highres/textures/0369_d.png
/highres/textures/0369_n.png
/highres/textures/0369_s.png
/highres/textures/0797_d.png
/highres/textures.def
/highres/textures/0797_n.png
/highres/textures/0797_s.png
276 4726d 18h spiker /highres/  
/highres/textures/4181.png
/highres/textures/4181_n.png
/highres/textures/4181_s.png
/highres/textures/4199.png
/highres/textures/4199_n.png
/highres/textures/4199_s.png
/highres/textures/4203.png
/highres/textures/4203_n.png
/highres/textures/4203_s.png
/highres/textures/4204.png
/highres/textures/4205.png
/highres/textures.def
274 4735d 16h loomsday /highres/ polyTile #367  
/highres/textures/0367_d.png
/highres/textures/0367_n.png
/highres/textures/0367_s.png
/highres/textures.def
273 4735d 17h spiker /highres/ 885 polymerized  
/highres/textures/0885_d.png
/highres/textures/0885_n.png
/highres/textures/0885_s.png
/highres/textures.def
272 4735d 21h spiker /highres/textures/  
/highres/textures/3401_n.png
271 4735d 21h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
/highres/sprites/effects/0921.png
/highres/sprites/effects/0922.png
/highres/sprites/effects/0923.png
/highres/sprites/effects/0924.png
/highres/sprites/effects/1671.png
/highres/sprites/effects/1672.png
/highres/sprites/effects/1673.png
/highres/sprites/effects/1674.png
/highres/sprites/effects/1675.png
/highres/sprites/effects/1676.png
/highres/sprites/effects/1677.png
/highres/sprites/effects/1678.png
/highres/sprites/effects/1679.png
/highres/sprites/firstperson/2524_pistol.png
/highres/sprites/firstperson/2524_pistol_g.png
/highres/sprites/firstperson/2541.png
/highres/sprites/firstperson/2542.png
/highres/sprites/firstperson/2543.png
/highres/sprites/firstperson/muzzle_flash_01.png
/highres/sprites/projectiles/1360.png
/highres/sprites/projectiles/1361.png
/highres/sprites/projectiles/1362.png
/highres/sprites/projectiles/1363.png
/highres/sprites/projectiles/1364.png
/highres/sprites/projectiles/1365.png
/highres/sprites/projectiles/1366.png
/highres/sprites/projectiles/1367.png
/highres/sprites/projectiles/1368.png
/highres/sprites/projectiles/1369.png
/highres/sprites/projectiles/1370.png
/highres/sprites/projectiles/1371.png
/highres/sprites/projectiles/1372.png
/highres/sprites/projectiles/1373.png
/highres/sprites/projectiles/1374.png
/highres/sprites/projectiles/1375.png
/highres/sprites/projectiles/1376.png
/highres/sprites/projectiles/1377.png
/highres/sprites/projectiles/1378.png
/highres/sprites/projectiles/1379.png
/highres/sprites/projectiles/1641.png
/highres/sprites/projectiles/1642.png
/highres/sprites/projectiles/1643.png
/highres/sprites/projectiles/1656.png
/highres/sprites/projectiles/1657.png
/highres/sprites/projectiles/1658.png
/highres/sprites/projectiles/1659.png
/highres/sprites/projectiles/2533.png
/highres/sprites/projectiles/2534.png
/highres/sprites/projectiles/2535.png
/highres/textures.def
/highres/textures/0803.png
/highres/textures/0803_7.png
/highres/textures/0803_n.png
/highres/textures/3392.png
/highres/textures/3401.png
/highres/textures/3402.png
/highres/textures/3403.png
270 4736d 17h spiker /highres/ Content by Lightsource  
/highres/sprites/decals/0550.png
/highres/sprites/decals/0672.png
/highres/sprites/decals/0673.png
/highres/sprites/decals/0674.png
/highres/sprites/effects/1630.png
/highres/sprites/effects/1631.png
/highres/sprites/effects/1632.png
/highres/sprites/effects/1633.png
/highres/sprites/effects/1634.png
/highres/sprites/effects/1635.png
/highres/sprites/firstperson/dollarnote.png
/highres/sprites/monsters/1550_shark.png
/highres/sprites/pickups/0049_shotgunammo.png
/highres/sprites/props/0916_fireext.png
/highres/sprites/signs/0848.png
/highres/textures/0070.png
/highres/textures/0070_n.png
/highres/textures/0070_s.png
/highres/textures/0884.png
/highres/textures/0884_d.png
/highres/textures/0884_n.png
269 4738d 18h loomsday /highres/ polymerTile #318  
/highres/textures/0318_d.png
/highres/textures/0318_n.png
/highres/textures/0318_s.png
/highres/textures.def
268 4739d 17h loomsday /highres/ polymer-ed tile #317  
/highres/textures/0317_d.png
/highres/textures/0317_n.png
/highres/textures/0317_s.png
/highres/textures.def
266 4750d 16h loomsday /highres/ #371 polymerized, #152 glow added  
/highres/textures/0152_g.png
/highres/textures/0153_g.png
/highres/textures/0371_d.png
/highres/textures/0371_n.png
/highres/textures/0371_s.png
/highres/textures.def
265 4754d 6h spiker /highres/ Fixes some broken normal maps  
/highres/sprites/pickups.def
/highres/sprites/pickups/0028_shotgun_n.png
/highres/textures.def
/highres/textures/0297_n.png
/highres/textures/0362_n.png
264 4773d 1h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
/highres/screen/menu/2493_old.png
/highres/screen/menu/widescreen
/highres/screen/menu/widescreen/2492_wide.png
/highres/screen/menu/widescreen/2493_wide.png
/highres/screen/menu/widescreen/3240_wide.png
/highres/screen/menu/widescreen/3245_wide.png
/highres/screen/menu/widescreen/3281_wide.png
/highres/screen/menu/widescreen/3292_wide.png
/highres/screen/menu/widescreen/3293_wide.png
/highres/textures/0735_d.png
/highres/textures/0735_n.png
/highres/textures/0735_s.png
/highres/screen/menu/2493_new.png
/highres/screen/menu/2493_new1610.png
/highres/textures/0735.png
/highres/screen/menu.def
/highres/screen/menu/2492.png
/highres/screen/menu/2492_ver.png
/highres/screen/menu/2493.png
/highres/skyboxes/0084_bigorbit/0084_bigorbit_front.png
/highres/textures.def
/hrp_readme.txt
263 4778d 22h nightfright / Updated: #821, 1189, 2493  
/highres/screen/menu/2493_new1610.png
/highres/textures/0821_n.png
/highres/textures/0821_s.png
/highres/textures/1189_n.png
/highres/screen/menu.def
/highres/screen/menu/2492_ver.png
/highres/screen/menu/2493_new.png
/highres/textures.def
/highres/textures/0821.png
/highres/textures/1189.png
/hrp_readme.txt
261 4799d 16h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
/highres/textures/0707_d.png
/highres/textures/0707_n.png
/highres/textures/0707_s.png
/highres/textures/0708_d.png
/highres/textures/0708_n.png
/highres/textures/0708_s.png
/highres/textures/0707.png
/highres/textures/0708.png
/highres/textures/0757_24.png
/highres/screen/menu/2492_ver.png
/highres/screen/menu/2502.png
/highres/screen/menu/2503.png
/highres/textures.def
/hrp_readme.txt
259 4803d 3h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
/E1L3.mhk
/highres/textures/0757.png
/highres/textures/0757_n.png
/highres/textures/0757_s.png
257 4808d 17h parkar / Added installer source.  
/installer
/installer/BUILDLIC.TXT
/installer/GNU.TXT
/installer/banner.bmp
/installer/banner.psd
/installer/datainst.exe
/installer/dn3d_hrp.nsi
/installer/hrp_art_license.txt
/installer/hrp_content
/installer/hrp_content/duke3d_hrp.zip
/installer/hrp_content/hrp_art_license.txt
/installer/hrp_content/hrp_readme.txt
/installer/hrp_splash.bmp
/installer/icon.ico
/installer/icon.psd
/installer/maphacks_13d
/installer/maphacks_13d/maphacks.zip
/installer/maphacks_13d/maphacks_atomic
/installer/maphacks_13d/maphacks_atomic/maphacks.zip
/installer/maphacks_atomic
/installer/maphacks_atomic/maphacks.zip
/installer/music
/installer/music/eduke32_mus.zip
/installer/page.bmp
/installer/page.psd
/installer/splash.psd
/installer/uninst.ico
/highres/sprites/monsters.def
/highres/sprites/monsters/2000_pigcop.md3
/highres/textures/0750_n.png
237 4843d 22h devastator /highres/ 349 and 454 diffuse update  
/highres/textures/0349_d.png
/highres/textures/0349_n.png
/highres/textures/0349_s.png
/highres/textures.def
/highres/textures/0454_d.png
234 4849d 21h devastator /highres/ 333-334 Tentacles embracing  
/highres/textures/0333_d.png
/highres/textures/0334_d.png
/highres/textures.def
/highres/textures/0333_n.png
/highres/textures/0333_s.png
/highres/textures/0334_n.png
/highres/textures/0334_s.png
233 4850d 1h devastator /highres/ Remade 344 for future tentacle embracing.  
/highres/textures/0344_d.png
/highres/textures.def
/highres/textures/0344_n.png
/highres/textures/0344_s.png
229 4853d 15h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
/highres/textures/0249_d.png
/highres/textures/0250_d.png
/highres/textures/0250_s.png
/highres/textures/0746_n.png
/highres/textures/0746_s.png
/highres/screen/menu/2492_version.png
/hrp_readme.txt
228 4853d 15h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
/highres/textures/0249_D.png
/highres/textures/0250_D.png
/highres/textures/0250_S.png
/highres/textures/0746_N.png
/highres/textures/0746_S.png
227 4853d 15h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
/highres/screen/menu/2492_version.png
/highres/sprites/pickups/0049_shotgunammo.md3
/highres/sprites/pickups/0049_shotgunammo.png
/highres/sprites/switches.def
/highres/sprites/switches/0146_multiswitch.md3
/highres/textures/0250_D.png
/highres/textures/0250_S.png
/highres/textures/0746_N.png
/highres/textures/0746_S.png
/hrp_readme.txt
226 4853d 16h devastator /highres/ 1140 embracing set for japanese paper-walls  
/highres/textures/0746_N.png
/highres/textures/0746_S.png
/highres/textures/0751_d.png
/highres/textures/0751_n.png
/highres/textures/0751_s.png
/highres/textures/0752_d.png
/highres/textures/0752_n.png
/highres/textures/0752_s.png
/highres/textures.def
219 4856d 0h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
/highres/textures/5091_d.png
/highres/textures/5091_n.png
/highres/textures/5091_s.png
/highres/textures/5092_d.png
/highres/textures/5092_n.png
/highres/textures/5092_s.png
/highres/textures/5096_d.png
/highres/textures/5097_d.png
/highres/textures.def
/highres/textures/0195_s.png
213 4860d 17h devastator /highres/textures/ updates for normal maps  
/highres/textures/0249_n.png
/highres/textures/0250_n.png
/highres/textures/3381_n.png
212 4863d 16h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
/highres/textures/1169_s.png
/highres/textures/3381_d.png
/highres/textures/3381_n.png
/highres/textures/3381_s.png
/highres/textures.def
211 4863d 18h devastator /highres/textures/ heightmap update to fit others from set.  
/highres/textures/0246_n.png
210 4865d 6h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
/highres/textures/0249_D.png
/highres/textures/0249_n.png
/highres/textures/0249_s.png
/highres/textures/0250_D.png
/highres/textures/0250_S.png
/highres/textures/0250_n.png
209 4865d 6h devastator /highres/textures/ renaming 1140  
/highres/textures/1140_d.png
208 4865d 6h devastator /highres/ def and tex 5109 (brown alien tentacles)  
/highres/textures/5109_d.png
/highres/textures/1140.png
/highres/textures.def
206 4865d 15h devastator /highres/ A complete 1140, and complete 246 249 250  
/highres/textures.def
/highres/textures/0246_d.png
/highres/textures/0246_n.png
/highres/textures/0246_s.png
203 4870d 16h devastator /highres/ Texture 0246 polymer  
/highres/textures/0246_d.png
/highres/textures/0246_n.png
/highres/textures/0246_s.png
/highres/textures.def
202 4870d 23h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
/highres/textures.def
/highres/textures/1140.png
/highres/textures/1140_n.png
/highres/textures/1140_s.png