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Rev Age Author Path Log message Diff
298 4504d 7h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4522d 5h spiker /highres/ 281  
294 4522d 22h spiker /highres/ Added 4266  
292 4525d 4h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4540d 9h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4569d 22h spiker /highres/  
286 4575d 9h spiker /highres/ 4154  
285 4601d 21h nightfright / Reverted to previous versions: 341-343  
283 4658d 9h spiker /highres/  
281 4661d 9h nightfright / Modified: #341, 343  
280 4668d 10h nightfright / Modified: #342, 343, 821, 916, 917  
278 4716d 21h loomsday /highres/ #369 polymerized + #797 recreated  
276 4725d 1h spiker /highres/  
274 4733d 22h loomsday /highres/ polyTile #367  
273 4734d 0h spiker /highres/ 885 polymerized  
272 4734d 4h spiker /highres/textures/  
271 4734d 4h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4735d 0h spiker /highres/ Content by Lightsource  
269 4737d 1h loomsday /highres/ polymerTile #318  
268 4738d 0h loomsday /highres/ polymer-ed tile #317  
266 4748d 22h loomsday /highres/ #371 polymerized, #152 glow added  
265 4752d 12h spiker /highres/ Fixes some broken normal maps  
264 4771d 8h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4777d 4h nightfright / Updated: #821, 1189, 2493  
261 4797d 23h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4801d 10h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4806d 23h parkar / Added installer source.  
237 4842d 5h devastator /highres/ 349 and 454 diffuse update  
234 4848d 4h devastator /highres/ 333-334 Tentacles embracing  
233 4848d 8h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4851d 22h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4851d 22h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4851d 22h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4851d 23h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4854d 7h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4859d 0h devastator /highres/textures/ updates for normal maps  
212 4861d 22h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4862d 1h devastator /highres/textures/ heightmap update to fit others from set.  
210 4863d 13h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4863d 13h devastator /highres/textures/ renaming 1140