Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4504d 7h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4522d 5h |
spiker |
/highres/ |
281 |
|
294 |
4522d 22h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4525d 4h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4540d 9h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4569d 22h |
spiker |
/highres/ |
|
|
286 |
4575d 9h |
spiker |
/highres/ |
4154 |
|
285 |
4601d 21h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4658d 9h |
spiker |
/highres/ |
|
|
281 |
4661d 9h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4668d 10h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4716d 21h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4725d 1h |
spiker |
/highres/ |
|
|
274 |
4733d 22h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4734d 0h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4734d 4h |
spiker |
/highres/textures/ |
|
|
271 |
4734d 4h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4735d 0h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4737d 1h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4738d 0h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4748d 22h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4752d 12h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4771d 8h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4777d 4h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4797d 23h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4801d 10h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4806d 23h |
parkar |
/ |
Added installer source. |
|
237 |
4842d 5h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4848d 4h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4848d 8h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4851d 22h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4851d 22h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4851d 22h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4851d 23h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4854d 7h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4859d 0h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4861d 22h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4862d 1h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4863d 13h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
209 |
4863d 13h |
devastator |
/highres/textures/ |
renaming 1140 |
|