Rev |
Age |
Author |
Path |
Log message |
Diff |
328 |
4489d 1h |
spiker |
/highres/ |
4288 + shrinker projectile color match |
|
317 |
4496d 0h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4496d 0h |
leod |
/highres/ |
Polymost grass #1 |
|
308 |
4501d 19h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
306 |
4502d 6h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4502d 18h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4502d 19h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4502d 20h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4503d 5h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4503d 5h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4503d 5h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4504d 8h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4522d 7h |
spiker |
/highres/ |
281 |
|
294 |
4522d 23h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4525d 6h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4540d 10h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4569d 23h |
spiker |
/highres/ |
|
|
286 |
4575d 10h |
spiker |
/highres/ |
4154 |
|
285 |
4601d 22h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4658d 10h |
spiker |
/highres/ |
|
|
281 |
4661d 10h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4668d 11h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4716d 22h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4725d 2h |
spiker |
/highres/ |
|
|
274 |
4733d 23h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4734d 1h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4734d 5h |
spiker |
/highres/textures/ |
|
|
271 |
4734d 5h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4735d 1h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4737d 2h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4738d 1h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4749d 0h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4752d 14h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4771d 9h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4777d 6h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4798d 0h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4801d 11h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4807d 0h |
parkar |
/ |
Added installer source. |
|
237 |
4842d 6h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4848d 5h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|