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Rev Age Author Path Log message Diff
328 4489d 1h spiker /highres/ 4288 + shrinker projectile color match  
317 4496d 0h leod /highres/textures/ Polymost grass #2  
316 4496d 0h leod /highres/ Polymost grass #1  
308 4501d 19h leod /highres/ texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png)
 
306 4502d 6h leod /highres/ JPG->PNG conversions reverted  
305 4502d 18h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4502d 19h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4502d 20h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4503d 5h leod /highres/textures/ fix case of 1151 #2  
301 4503d 5h leod /highres/textures/ fix case of 1151 #1  
300 4503d 5h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4504d 8h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4522d 7h spiker /highres/ 281  
294 4522d 23h spiker /highres/ Added 4266  
292 4525d 6h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4540d 10h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4569d 23h spiker /highres/  
286 4575d 10h spiker /highres/ 4154  
285 4601d 22h nightfright / Reverted to previous versions: 341-343  
283 4658d 10h spiker /highres/  
281 4661d 10h nightfright / Modified: #341, 343  
280 4668d 11h nightfright / Modified: #342, 343, 821, 916, 917  
278 4716d 22h loomsday /highres/ #369 polymerized + #797 recreated  
276 4725d 2h spiker /highres/  
274 4733d 23h loomsday /highres/ polyTile #367  
273 4734d 1h spiker /highres/ 885 polymerized  
272 4734d 5h spiker /highres/textures/  
271 4734d 5h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4735d 1h spiker /highres/ Content by Lightsource  
269 4737d 2h loomsday /highres/ polymerTile #318  
268 4738d 1h loomsday /highres/ polymer-ed tile #317  
266 4749d 0h loomsday /highres/ #371 polymerized, #152 glow added  
265 4752d 14h spiker /highres/ Fixes some broken normal maps  
264 4771d 9h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4777d 6h nightfright / Updated: #821, 1189, 2493  
261 4798d 0h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4801d 11h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4807d 0h parkar / Added installer source.  
237 4842d 6h devastator /highres/ 349 and 454 diffuse update  
234 4848d 5h devastator /highres/ 333-334 Tentacles embracing