Rev |
Age |
Author |
Path |
Log message |
Diff |
Changes |
288 |
4555d 8h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
/highres/textures/0336.png /highres/textures/0336_2.png /highres/textures/0337.png /highres/textures/0337_2.png /highres/textures/0338.png /highres/textures/0338_2.png
|
287 |
4584d 20h |
spiker |
/highres/ |
|
|
/highres/textures/4265_d.png /highres/textures/4265_n.png /highres/textures/4265_s.png
/highres/textures.def
|
286 |
4590d 8h |
spiker |
/highres/ |
4154 |
|
/highres/textures/4154_d.png /highres/textures/4154_n.png /highres/textures/4154_s.png
/highres/textures.def
|
285 |
4616d 19h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
/highres/textures/0341_s.png
/highres/screen/menu/2492_ver.png /highres/textures.def /highres/textures/0341.png /highres/textures/0341_n.png /highres/textures/0342.png /highres/textures/0342_s.png /highres/textures/0343.png /highres/textures/0343_s.png /hrp_readme.txt
|
283 |
4673d 8h |
spiker |
/highres/ |
|
|
/highres/textures/0879_d.png /highres/textures/0879_n.png /highres/textures/0879_s.png
/highres/textures.def
|
281 |
4676d 8h |
nightfright |
/ |
Modified: #341, 343 |
|
/highres/textures/0341_s.png
/highres/screen/menu/2492_ver.png /highres/textures.def /highres/textures/0341.png /highres/textures/0341_n.png /highres/textures/0343.png /hrp_readme.txt
|
280 |
4683d 8h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
/highres/sprites/props/0916_fireext_s.png /highres/sprites/props/0917_firealarm.png /highres/sprites/props/0917_firealarm_s.png
/highres/sprites/props/0917_firealarm.jpg
/highres/screen/menu/2492_ver.png /highres/sprites/props.def /highres/sprites/props/0916_fireext.md3 /highres/sprites/props/0916_fireext.png /highres/sprites/props/0917_firealarm.md3 /highres/textures/0342.png /highres/textures/0342_s.png /highres/textures/0343.png /highres/textures/0343_s.png /highres/textures/0821.png /hrp_readme.txt
|
278 |
4731d 19h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
/highres/textures/0369_d.png /highres/textures/0369_n.png /highres/textures/0369_s.png /highres/textures/0797_d.png
/highres/textures.def /highres/textures/0797_n.png /highres/textures/0797_s.png
|
276 |
4739d 23h |
spiker |
/highres/ |
|
|
/highres/textures/4181.png /highres/textures/4181_n.png /highres/textures/4181_s.png /highres/textures/4199.png /highres/textures/4199_n.png /highres/textures/4199_s.png /highres/textures/4203.png /highres/textures/4203_n.png /highres/textures/4203_s.png /highres/textures/4204.png /highres/textures/4205.png
/highres/textures.def
|
274 |
4748d 21h |
loomsday |
/highres/ |
polyTile #367 |
|
/highres/textures/0367_d.png /highres/textures/0367_n.png /highres/textures/0367_s.png
/highres/textures.def
|
273 |
4748d 22h |
spiker |
/highres/ |
885 polymerized |
|
/highres/textures/0885_d.png /highres/textures/0885_n.png /highres/textures/0885_s.png
/highres/textures.def
|
272 |
4749d 2h |
spiker |
/highres/textures/ |
|
|
/highres/textures/3401_n.png
|
271 |
4749d 2h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
/highres/sprites/effects/0921.png /highres/sprites/effects/0922.png /highres/sprites/effects/0923.png /highres/sprites/effects/0924.png /highres/sprites/effects/1671.png /highres/sprites/effects/1672.png /highres/sprites/effects/1673.png /highres/sprites/effects/1674.png /highres/sprites/effects/1675.png /highres/sprites/effects/1676.png /highres/sprites/effects/1677.png /highres/sprites/effects/1678.png /highres/sprites/effects/1679.png /highres/sprites/firstperson/2524_pistol.png /highres/sprites/firstperson/2524_pistol_g.png /highres/sprites/firstperson/2541.png /highres/sprites/firstperson/2542.png /highres/sprites/firstperson/2543.png /highres/sprites/firstperson/muzzle_flash_01.png /highres/sprites/projectiles/1360.png /highres/sprites/projectiles/1361.png /highres/sprites/projectiles/1362.png /highres/sprites/projectiles/1363.png /highres/sprites/projectiles/1364.png /highres/sprites/projectiles/1365.png /highres/sprites/projectiles/1366.png /highres/sprites/projectiles/1367.png /highres/sprites/projectiles/1368.png /highres/sprites/projectiles/1369.png /highres/sprites/projectiles/1370.png /highres/sprites/projectiles/1371.png /highres/sprites/projectiles/1372.png /highres/sprites/projectiles/1373.png /highres/sprites/projectiles/1374.png /highres/sprites/projectiles/1375.png /highres/sprites/projectiles/1376.png /highres/sprites/projectiles/1377.png /highres/sprites/projectiles/1378.png /highres/sprites/projectiles/1379.png /highres/sprites/projectiles/1641.png /highres/sprites/projectiles/1642.png /highres/sprites/projectiles/1643.png /highres/sprites/projectiles/1656.png /highres/sprites/projectiles/1657.png /highres/sprites/projectiles/1658.png /highres/sprites/projectiles/1659.png /highres/sprites/projectiles/2533.png /highres/sprites/projectiles/2534.png /highres/sprites/projectiles/2535.png /highres/textures.def /highres/textures/0803.png /highres/textures/0803_7.png /highres/textures/0803_n.png /highres/textures/3392.png /highres/textures/3401.png /highres/textures/3402.png /highres/textures/3403.png
|
270 |
4749d 22h |
spiker |
/highres/ |
Content by Lightsource |
|
/highres/sprites/decals/0550.png /highres/sprites/decals/0672.png /highres/sprites/decals/0673.png /highres/sprites/decals/0674.png /highres/sprites/effects/1630.png /highres/sprites/effects/1631.png /highres/sprites/effects/1632.png /highres/sprites/effects/1633.png /highres/sprites/effects/1634.png /highres/sprites/effects/1635.png /highres/sprites/firstperson/dollarnote.png /highres/sprites/monsters/1550_shark.png /highres/sprites/pickups/0049_shotgunammo.png /highres/sprites/props/0916_fireext.png /highres/sprites/signs/0848.png /highres/textures/0070.png /highres/textures/0070_n.png /highres/textures/0070_s.png /highres/textures/0884.png /highres/textures/0884_d.png /highres/textures/0884_n.png
|
269 |
4752d 0h |
loomsday |
/highres/ |
polymerTile #318 |
|
/highres/textures/0318_d.png /highres/textures/0318_n.png /highres/textures/0318_s.png
/highres/textures.def
|
268 |
4752d 22h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
/highres/textures/0317_d.png /highres/textures/0317_n.png /highres/textures/0317_s.png
/highres/textures.def
|
266 |
4763d 21h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
/highres/textures/0152_g.png /highres/textures/0153_g.png /highres/textures/0371_d.png /highres/textures/0371_n.png /highres/textures/0371_s.png
/highres/textures.def
|
265 |
4767d 11h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
/highres/sprites/pickups.def /highres/sprites/pickups/0028_shotgun_n.png /highres/textures.def /highres/textures/0297_n.png /highres/textures/0362_n.png
|
264 |
4786d 7h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
/highres/screen/menu/2493_old.png /highres/screen/menu/widescreen /highres/screen/menu/widescreen/2492_wide.png /highres/screen/menu/widescreen/2493_wide.png /highres/screen/menu/widescreen/3240_wide.png /highres/screen/menu/widescreen/3245_wide.png /highres/screen/menu/widescreen/3281_wide.png /highres/screen/menu/widescreen/3292_wide.png /highres/screen/menu/widescreen/3293_wide.png /highres/textures/0735_d.png /highres/textures/0735_n.png /highres/textures/0735_s.png
/highres/screen/menu/2493_new.png /highres/screen/menu/2493_new1610.png /highres/textures/0735.png
/highres/screen/menu.def /highres/screen/menu/2492.png /highres/screen/menu/2492_ver.png /highres/screen/menu/2493.png /highres/skyboxes/0084_bigorbit/0084_bigorbit_front.png /highres/textures.def /hrp_readme.txt
|
263 |
4792d 3h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
/highres/screen/menu/2493_new1610.png /highres/textures/0821_n.png /highres/textures/0821_s.png /highres/textures/1189_n.png
/highres/screen/menu.def /highres/screen/menu/2492_ver.png /highres/screen/menu/2493_new.png /highres/textures.def /highres/textures/0821.png /highres/textures/1189.png /hrp_readme.txt
|
261 |
4812d 21h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
/highres/textures/0707_d.png /highres/textures/0707_n.png /highres/textures/0707_s.png /highres/textures/0708_d.png /highres/textures/0708_n.png /highres/textures/0708_s.png
/highres/textures/0707.png /highres/textures/0708.png /highres/textures/0757_24.png
/highres/screen/menu/2492_ver.png /highres/screen/menu/2502.png /highres/screen/menu/2503.png /highres/textures.def /hrp_readme.txt
|
259 |
4816d 8h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
/E1L3.mhk /highres/textures/0757.png /highres/textures/0757_n.png /highres/textures/0757_s.png
|
257 |
4821d 22h |
parkar |
/ |
Added installer source. |
|
/installer /installer/BUILDLIC.TXT /installer/GNU.TXT /installer/banner.bmp /installer/banner.psd /installer/datainst.exe /installer/dn3d_hrp.nsi /installer/hrp_art_license.txt /installer/hrp_content /installer/hrp_content/duke3d_hrp.zip /installer/hrp_content/hrp_art_license.txt /installer/hrp_content/hrp_readme.txt /installer/hrp_splash.bmp /installer/icon.ico /installer/icon.psd /installer/maphacks_13d /installer/maphacks_13d/maphacks.zip /installer/maphacks_13d/maphacks_atomic /installer/maphacks_13d/maphacks_atomic/maphacks.zip /installer/maphacks_atomic /installer/maphacks_atomic/maphacks.zip /installer/music /installer/music/eduke32_mus.zip /installer/page.bmp /installer/page.psd /installer/splash.psd /installer/uninst.ico
/highres/sprites/monsters.def /highres/sprites/monsters/2000_pigcop.md3 /highres/textures/0750_n.png
|
237 |
4857d 3h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
/highres/textures/0349_d.png /highres/textures/0349_n.png /highres/textures/0349_s.png
/highres/textures.def /highres/textures/0454_d.png
|
234 |
4863d 2h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
/highres/textures/0333_d.png /highres/textures/0334_d.png
/highres/textures.def /highres/textures/0333_n.png /highres/textures/0333_s.png /highres/textures/0334_n.png /highres/textures/0334_s.png
|
233 |
4863d 6h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
/highres/textures/0344_d.png
/highres/textures.def /highres/textures/0344_n.png /highres/textures/0344_s.png
|
229 |
4866d 20h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
/highres/textures/0249_d.png /highres/textures/0250_d.png /highres/textures/0250_s.png /highres/textures/0746_n.png /highres/textures/0746_s.png
/highres/screen/menu/2492_version.png /hrp_readme.txt
|
228 |
4866d 20h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
/highres/textures/0249_D.png /highres/textures/0250_D.png /highres/textures/0250_S.png /highres/textures/0746_N.png /highres/textures/0746_S.png
|
227 |
4866d 21h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
/highres/screen/menu/2492_version.png /highres/sprites/pickups/0049_shotgunammo.md3 /highres/sprites/pickups/0049_shotgunammo.png /highres/sprites/switches.def /highres/sprites/switches/0146_multiswitch.md3 /highres/textures/0250_D.png /highres/textures/0250_S.png /highres/textures/0746_N.png /highres/textures/0746_S.png /hrp_readme.txt
|
226 |
4866d 22h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
/highres/textures/0746_N.png /highres/textures/0746_S.png /highres/textures/0751_d.png /highres/textures/0751_n.png /highres/textures/0751_s.png /highres/textures/0752_d.png /highres/textures/0752_n.png /highres/textures/0752_s.png
/highres/textures.def
|
219 |
4869d 5h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
/highres/textures/5091_d.png /highres/textures/5091_n.png /highres/textures/5091_s.png /highres/textures/5092_d.png /highres/textures/5092_n.png /highres/textures/5092_s.png /highres/textures/5096_d.png /highres/textures/5097_d.png
/highres/textures.def /highres/textures/0195_s.png
|
213 |
4873d 22h |
devastator |
/highres/textures/ |
updates for normal maps |
|
/highres/textures/0249_n.png /highres/textures/0250_n.png /highres/textures/3381_n.png
|
212 |
4876d 21h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
/highres/textures/1169_s.png /highres/textures/3381_d.png /highres/textures/3381_n.png /highres/textures/3381_s.png
/highres/textures.def
|
211 |
4876d 23h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
/highres/textures/0246_n.png
|
210 |
4878d 11h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
/highres/textures/0249_D.png /highres/textures/0249_n.png /highres/textures/0249_s.png /highres/textures/0250_D.png /highres/textures/0250_S.png /highres/textures/0250_n.png
|
209 |
4878d 12h |
devastator |
/highres/textures/ |
renaming 1140 |
|
/highres/textures/1140_d.png
|
208 |
4878d 12h |
devastator |
/highres/ |
def and tex 5109 (brown alien tentacles) |
|
/highres/textures/5109_d.png
/highres/textures/1140.png
/highres/textures.def
|
206 |
4878d 20h |
devastator |
/highres/ |
A complete 1140, and complete 246 249 250 |
|
/highres/textures.def /highres/textures/0246_d.png /highres/textures/0246_n.png /highres/textures/0246_s.png
|
203 |
4883d 22h |
devastator |
/highres/ |
Texture 0246 polymer |
|
/highres/textures/0246_d.png /highres/textures/0246_n.png /highres/textures/0246_s.png
/highres/textures.def
|
202 |
4884d 4h |
devastator |
/highres/ |
1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam. |
|
/highres/textures.def /highres/textures/1140.png /highres/textures/1140_n.png /highres/textures/1140_s.png
|