Rev |
Age |
Author |
Path |
Log message |
Diff |
292 |
4616d 14h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4631d 19h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4661d 7h |
spiker |
/highres/ |
|
|
286 |
4666d 19h |
spiker |
/highres/ |
4154 |
|
285 |
4693d 6h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4749d 19h |
spiker |
/highres/ |
|
|
281 |
4752d 19h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4759d 19h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4808d 6h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4816d 10h |
spiker |
/highres/ |
|
|
274 |
4825d 8h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4825d 9h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4825d 13h |
spiker |
/highres/textures/ |
|
|
271 |
4825d 13h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4826d 9h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4828d 11h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4829d 9h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4840d 8h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4843d 22h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4862d 18h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4868d 14h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4889d 8h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4892d 19h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4898d 9h |
parkar |
/ |
Added installer source. |
|
237 |
4933d 14h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4939d 13h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4939d 17h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4943d 7h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4943d 7h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4943d 8h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4943d 9h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4945d 16h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4950d 9h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4953d 8h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4953d 10h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4954d 22h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
209 |
4954d 23h |
devastator |
/highres/textures/ |
renaming 1140 |
|
208 |
4954d 23h |
devastator |
/highres/ |
def and tex 5109 (brown alien tentacles) |
|
206 |
4955d 7h |
devastator |
/highres/ |
A complete 1140, and complete 246 249 250 |
|
203 |
4960d 9h |
devastator |
/highres/ |
Texture 0246 polymer |
|