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Rev Age Author Path Log message Diff
292 4616d 14h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4631d 19h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4661d 7h spiker /highres/  
286 4666d 19h spiker /highres/ 4154  
285 4693d 6h nightfright / Reverted to previous versions: 341-343  
283 4749d 19h spiker /highres/  
281 4752d 19h nightfright / Modified: #341, 343  
280 4759d 19h nightfright / Modified: #342, 343, 821, 916, 917  
278 4808d 6h loomsday /highres/ #369 polymerized + #797 recreated  
276 4816d 10h spiker /highres/  
274 4825d 8h loomsday /highres/ polyTile #367  
273 4825d 9h spiker /highres/ 885 polymerized  
272 4825d 13h spiker /highres/textures/  
271 4825d 13h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4826d 9h spiker /highres/ Content by Lightsource  
269 4828d 11h loomsday /highres/ polymerTile #318  
268 4829d 9h loomsday /highres/ polymer-ed tile #317  
266 4840d 8h loomsday /highres/ #371 polymerized, #152 glow added  
265 4843d 22h spiker /highres/ Fixes some broken normal maps  
264 4862d 18h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4868d 14h nightfright / Updated: #821, 1189, 2493  
261 4889d 8h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4892d 19h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4898d 9h parkar / Added installer source.  
237 4933d 14h devastator /highres/ 349 and 454 diffuse update  
234 4939d 13h devastator /highres/ 333-334 Tentacles embracing  
233 4939d 17h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4943d 7h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4943d 7h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4943d 8h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4943d 9h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4945d 16h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4950d 9h devastator /highres/textures/ updates for normal maps  
212 4953d 8h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4953d 10h devastator /highres/textures/ heightmap update to fit others from set.  
210 4954d 22h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4954d 23h devastator /highres/textures/ renaming 1140  
208 4954d 23h devastator /highres/ def and tex 5109 (brown alien tentacles)  
206 4955d 7h devastator /highres/ A complete 1140, and complete 246 249 250  
203 4960d 9h devastator /highres/ Texture 0246 polymer