Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4507d 6h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4525d 4h |
spiker |
/highres/ |
281 |
|
294 |
4525d 20h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4528d 3h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4543d 8h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4572d 20h |
spiker |
/highres/ |
|
|
286 |
4578d 8h |
spiker |
/highres/ |
4154 |
|
285 |
4604d 19h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4661d 8h |
spiker |
/highres/ |
|
|
281 |
4664d 8h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4671d 8h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4719d 19h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4727d 23h |
spiker |
/highres/ |
|
|
274 |
4736d 21h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4736d 22h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4737d 2h |
spiker |
/highres/textures/ |
|
|
271 |
4737d 2h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4737d 22h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4740d 0h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4740d 22h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4751d 21h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4755d 11h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4774d 7h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4780d 3h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4800d 21h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4804d 9h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4809d 22h |
parkar |
/ |
Added installer source. |
|
237 |
4845d 3h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4851d 2h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4851d 6h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4854d 20h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4854d 21h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4854d 21h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4854d 22h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4857d 5h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4861d 22h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4864d 21h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4864d 23h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4866d 11h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
209 |
4866d 12h |
devastator |
/highres/textures/ |
renaming 1140 |
|