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Rev Age Author Path Log message Diff
298 4507d 6h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4525d 4h spiker /highres/ 281  
294 4525d 20h spiker /highres/ Added 4266  
292 4528d 3h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4543d 8h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4572d 20h spiker /highres/  
286 4578d 8h spiker /highres/ 4154  
285 4604d 19h nightfright / Reverted to previous versions: 341-343  
283 4661d 8h spiker /highres/  
281 4664d 8h nightfright / Modified: #341, 343  
280 4671d 8h nightfright / Modified: #342, 343, 821, 916, 917  
278 4719d 19h loomsday /highres/ #369 polymerized + #797 recreated  
276 4727d 23h spiker /highres/  
274 4736d 21h loomsday /highres/ polyTile #367  
273 4736d 22h spiker /highres/ 885 polymerized  
272 4737d 2h spiker /highres/textures/  
271 4737d 2h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4737d 22h spiker /highres/ Content by Lightsource  
269 4740d 0h loomsday /highres/ polymerTile #318  
268 4740d 22h loomsday /highres/ polymer-ed tile #317  
266 4751d 21h loomsday /highres/ #371 polymerized, #152 glow added  
265 4755d 11h spiker /highres/ Fixes some broken normal maps  
264 4774d 7h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4780d 3h nightfright / Updated: #821, 1189, 2493  
261 4800d 21h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4804d 9h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4809d 22h parkar / Added installer source.  
237 4845d 3h devastator /highres/ 349 and 454 diffuse update  
234 4851d 2h devastator /highres/ 333-334 Tentacles embracing  
233 4851d 6h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4854d 20h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4854d 21h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4854d 21h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4854d 22h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4857d 5h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4861d 22h devastator /highres/textures/ updates for normal maps  
212 4864d 21h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4864d 23h devastator /highres/textures/ heightmap update to fit others from set.  
210 4866d 11h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4866d 12h devastator /highres/textures/ renaming 1140