Rev |
Age |
Author |
Path |
Log message |
Diff |
301 |
4506d 2h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4506d 2h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4507d 5h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4525d 3h |
spiker |
/highres/ |
281 |
|
294 |
4525d 19h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4528d 2h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4543d 7h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4572d 19h |
spiker |
/highres/ |
|
|
286 |
4578d 7h |
spiker |
/highres/ |
4154 |
|
285 |
4604d 18h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4661d 7h |
spiker |
/highres/ |
|
|
281 |
4664d 7h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4671d 7h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4719d 18h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4727d 22h |
spiker |
/highres/ |
|
|
274 |
4736d 20h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4736d 21h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4737d 1h |
spiker |
/highres/textures/ |
|
|
271 |
4737d 1h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4737d 21h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4739d 23h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4740d 21h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4751d 20h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4755d 10h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4774d 6h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4780d 2h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4800d 20h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4804d 8h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4809d 21h |
parkar |
/ |
Added installer source. |
|
237 |
4845d 2h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4851d 1h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4851d 6h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4854d 20h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4854d 20h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4854d 20h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4854d 21h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4857d 4h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4861d 21h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4864d 20h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4864d 22h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|