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Rev Age Author Path Log message Diff
301 4506d 2h leod /highres/textures/ fix case of 1151 #1  
300 4506d 2h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4507d 5h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4525d 3h spiker /highres/ 281  
294 4525d 19h spiker /highres/ Added 4266  
292 4528d 2h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4543d 7h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4572d 19h spiker /highres/  
286 4578d 7h spiker /highres/ 4154  
285 4604d 18h nightfright / Reverted to previous versions: 341-343  
283 4661d 7h spiker /highres/  
281 4664d 7h nightfright / Modified: #341, 343  
280 4671d 7h nightfright / Modified: #342, 343, 821, 916, 917  
278 4719d 18h loomsday /highres/ #369 polymerized + #797 recreated  
276 4727d 22h spiker /highres/  
274 4736d 20h loomsday /highres/ polyTile #367  
273 4736d 21h spiker /highres/ 885 polymerized  
272 4737d 1h spiker /highres/textures/  
271 4737d 1h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4737d 21h spiker /highres/ Content by Lightsource  
269 4739d 23h loomsday /highres/ polymerTile #318  
268 4740d 21h loomsday /highres/ polymer-ed tile #317  
266 4751d 20h loomsday /highres/ #371 polymerized, #152 glow added  
265 4755d 10h spiker /highres/ Fixes some broken normal maps  
264 4774d 6h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4780d 2h nightfright / Updated: #821, 1189, 2493  
261 4800d 20h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4804d 8h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4809d 21h parkar / Added installer source.  
237 4845d 2h devastator /highres/ 349 and 454 diffuse update  
234 4851d 1h devastator /highres/ 333-334 Tentacles embracing  
233 4851d 6h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4854d 20h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4854d 20h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4854d 20h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4854d 21h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4857d 4h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4861d 21h devastator /highres/textures/ updates for normal maps  
212 4864d 20h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4864d 22h devastator /highres/textures/ heightmap update to fit others from set.