Rev |
Age |
Author |
Path |
Log message |
Diff |
316 |
4504d 11h |
leod |
/highres/ |
Polymost grass #1 |
|
308 |
4510d 5h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
306 |
4510d 16h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4511d 5h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4511d 6h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4511d 6h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4511d 15h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4511d 15h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4511d 16h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4512d 19h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4530d 17h |
spiker |
/highres/ |
281 |
|
294 |
4531d 9h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4533d 16h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4548d 21h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4578d 9h |
spiker |
/highres/ |
|
|
286 |
4583d 21h |
spiker |
/highres/ |
4154 |
|
285 |
4610d 8h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4666d 21h |
spiker |
/highres/ |
|
|
281 |
4669d 21h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4676d 21h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4725d 8h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4733d 12h |
spiker |
/highres/ |
|
|
274 |
4742d 10h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4742d 11h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4742d 15h |
spiker |
/highres/textures/ |
|
|
271 |
4742d 15h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4743d 11h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4745d 13h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4746d 11h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4757d 10h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4761d 0h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4779d 20h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4785d 16h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4806d 10h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4809d 21h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4815d 11h |
parkar |
/ |
Added installer source. |
|
237 |
4850d 16h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4856d 15h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4856d 19h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4860d 9h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|