Rev |
Age |
Author |
Path |
Log message |
Diff |
328 |
4582d 7h |
spiker |
/highres/ |
4288 + shrinker projectile color match |
|
317 |
4589d 6h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4589d 7h |
leod |
/highres/ |
Polymost grass #1 |
|
308 |
4595d 1h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
306 |
4595d 12h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4596d 1h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4596d 2h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4596d 2h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4596d 11h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4596d 11h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4596d 12h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4597d 15h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4615d 13h |
spiker |
/highres/ |
281 |
|
294 |
4616d 5h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4618d 12h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4633d 17h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4663d 5h |
spiker |
/highres/ |
|
|
286 |
4668d 17h |
spiker |
/highres/ |
4154 |
|
285 |
4695d 4h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4751d 17h |
spiker |
/highres/ |
|
|
281 |
4754d 17h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4761d 17h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4810d 4h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4818d 8h |
spiker |
/highres/ |
|
|
274 |
4827d 6h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4827d 7h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4827d 11h |
spiker |
/highres/textures/ |
|
|
271 |
4827d 11h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4828d 7h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4830d 9h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4831d 7h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4842d 6h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4845d 20h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4864d 16h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4870d 12h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4891d 6h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4894d 17h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4900d 7h |
parkar |
/ |
Added installer source. |
|
237 |
4935d 12h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4941d 11h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|