Rev |
Age |
Author |
Path |
Log message |
Diff |
317 |
4498d 12h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4498d 12h |
leod |
/highres/ |
Polymost grass #1 |
|
308 |
4504d 7h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
306 |
4504d 18h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4505d 6h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4505d 7h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4505d 8h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4505d 17h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4505d 17h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4505d 17h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4506d 20h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4524d 19h |
spiker |
/highres/ |
281 |
|
294 |
4525d 11h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4527d 18h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4542d 22h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4572d 11h |
spiker |
/highres/ |
|
|
286 |
4577d 22h |
spiker |
/highres/ |
4154 |
|
285 |
4604d 10h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4660d 22h |
spiker |
/highres/ |
|
|
281 |
4663d 22h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4670d 23h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4719d 10h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4727d 14h |
spiker |
/highres/ |
|
|
274 |
4736d 11h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4736d 13h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4736d 17h |
spiker |
/highres/textures/ |
|
|
271 |
4736d 17h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4737d 13h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4739d 14h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4740d 13h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4751d 12h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4755d 2h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4773d 21h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4779d 18h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4800d 12h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4803d 23h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4809d 12h |
parkar |
/ |
Added installer source. |
|
237 |
4844d 18h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4850d 17h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4850d 21h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|