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Rev Age Author Path Log message Diff
301 4596d 18h leod /highres/textures/ fix case of 1151 #1  
300 4596d 18h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4597d 21h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4615d 19h spiker /highres/ 281  
294 4616d 12h spiker /highres/ Added 4266  
292 4618d 18h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4633d 23h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4663d 12h spiker /highres/  
286 4668d 23h spiker /highres/ 4154  
285 4695d 10h nightfright / Reverted to previous versions: 341-343  
283 4751d 23h spiker /highres/  
281 4754d 23h nightfright / Modified: #341, 343  
280 4762d 0h nightfright / Modified: #342, 343, 821, 916, 917  
278 4810d 11h loomsday /highres/ #369 polymerized + #797 recreated  
276 4818d 14h spiker /highres/  
274 4827d 12h loomsday /highres/ polyTile #367  
273 4827d 13h spiker /highres/ 885 polymerized  
272 4827d 18h spiker /highres/textures/  
271 4827d 18h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4828d 14h spiker /highres/ Content by Lightsource  
269 4830d 15h loomsday /highres/ polymerTile #318  
268 4831d 14h loomsday /highres/ polymer-ed tile #317  
266 4842d 12h loomsday /highres/ #371 polymerized, #152 glow added  
265 4846d 2h spiker /highres/ Fixes some broken normal maps  
264 4864d 22h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4870d 18h nightfright / Updated: #821, 1189, 2493  
261 4891d 13h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4895d 0h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4900d 13h parkar / Added installer source.  
237 4935d 19h devastator /highres/ 349 and 454 diffuse update  
234 4941d 18h devastator /highres/ 333-334 Tentacles embracing  
233 4941d 22h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4945d 12h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4945d 12h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4945d 12h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4945d 13h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4947d 21h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4952d 14h devastator /highres/textures/ updates for normal maps  
212 4955d 12h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4955d 15h devastator /highres/textures/ heightmap update to fit others from set.