Rev |
Age |
Author |
Path |
Log message |
Diff |
301 |
4596d 18h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4596d 18h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4597d 21h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4615d 19h |
spiker |
/highres/ |
281 |
|
294 |
4616d 12h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4618d 18h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4633d 23h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4663d 12h |
spiker |
/highres/ |
|
|
286 |
4668d 23h |
spiker |
/highres/ |
4154 |
|
285 |
4695d 10h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4751d 23h |
spiker |
/highres/ |
|
|
281 |
4754d 23h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4762d 0h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4810d 11h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4818d 14h |
spiker |
/highres/ |
|
|
274 |
4827d 12h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4827d 13h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4827d 18h |
spiker |
/highres/textures/ |
|
|
271 |
4827d 18h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4828d 14h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4830d 15h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4831d 14h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4842d 12h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4846d 2h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4864d 22h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4870d 18h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4891d 13h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4895d 0h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4900d 13h |
parkar |
/ |
Added installer source. |
|
237 |
4935d 19h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4941d 18h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4941d 22h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4945d 12h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4945d 12h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4945d 12h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4945d 13h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4947d 21h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4952d 14h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4955d 12h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4955d 15h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|