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306 4529d 2h leod /highres/ JPG->PNG conversions reverted  
/highres/textures/0151.jpg
/highres/textures/0158.jpg
/highres/textures/0159.jpg
/highres/textures/0181.jpg
/highres/textures/0191.jpg
/highres/textures/0545.jpg
/highres/textures/0545_d.jpg
/highres/textures/0707.jpg
/highres/textures/0707_7.jpg
/highres/textures/0707_8.jpg
/highres/textures/0708.jpg
/highres/textures/0708_7.jpg
/highres/textures/0708_8.jpg
/highres/textures/0749.jpg
/highres/textures/0880.jpg
/highres/textures/1102.jpg
/highres/textures/1102_d.jpg
/highres/textures/1133.jpg
/highres/textures/1133_d.jpg
/highres/textures/4304.jpg
/highres/textures/0151.png
/highres/textures/0158.png
/highres/textures/0159.png
/highres/textures/0181.png
/highres/textures/0191.png
/highres/textures/0545.png
/highres/textures/0545_d.png
/highres/textures/0707.png
/highres/textures/0707_7.png
/highres/textures/0707_8.png
/highres/textures/0708.png
/highres/textures/0708_7.png
/highres/textures/0708_8.png
/highres/textures/0749.png
/highres/textures/0880.png
/highres/textures/1102.png
/highres/textures/1102_d.png
/highres/textures/1133.png
/highres/textures/1133_d.png
/highres/textures/4304.png
/highres/textures.def
305 4529d 14h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
/highres/textures/0158_d.png
/highres/textures/0159_d.png
/highres/textures/0545.png
/highres/textures/0545_d.png
/highres/textures/0707.png
/highres/textures/0707_7.png
/highres/textures/0707_8.png
/highres/textures/0708.png
/highres/textures/0708_7.png
/highres/textures/0708_8.png
/highres/textures/0880_d.png
/highres/textures/1102.png
/highres/textures/1102_d.png
/highres/textures/1133.png
/highres/textures/1133_d.png
/highres/textures/4304_d.png
/highres/textures/0158.jpg
/highres/textures/0545.jpg
/highres/textures/1102.jpg
/highres/textures/1133.jpg
/highres/textures.def
/highres/textures/0158.png
/highres/textures/0159.png
/highres/textures/0880.png
/highres/textures/4304.png
304 4529d 15h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
/highres/textures/0120_d.png
/highres/textures/0121_d.png
/highres/textures/0150_d.png
/highres/textures/0152_d.png
/highres/textures/0153_d.png
/highres/textures/0154_d.png
/highres/textures/0155_d.png
/highres/textures/0156_d.png
/highres/textures/0157_d.png
/highres/textures/0183_d.png
/highres/textures/0195_d.png
/highres/textures/0211_d.png
/highres/textures/0212_d.png
/highres/textures/0213_d.png
/highres/textures/0214_d.png
/highres/textures/0215_d.png
/highres/textures/0218_d.png
/highres/textures/0224_d.png
/highres/textures/0233_d.png
/highres/textures/0234_d.png
/highres/textures/0235_d.png
/highres/textures/0236_d.png
/highres/textures/0237_d.png
/highres/textures/0253_d.png
/highres/textures/0301_d.png
/highres/textures/0305_d.png
/highres/textures/0342_d.png
/highres/textures/0343_d.png
/highres/textures/0345_d.png
/highres/textures/0346_d.png
/highres/textures/0347_d.png
/highres/textures/0354_d.png
/highres/textures/0360_d.png
/highres/textures/0361_d.png
/highres/textures/0363_d.png
/highres/textures/0378_d.png
/highres/textures/0447_d.png
/highres/textures/0450_d.png
/highres/textures/0455_d.png
/highres/textures/0575_d.png
/highres/textures/0719_d.png
/highres/textures/0723_d.png
/highres/textures/0724_d.png
/highres/textures/0725_d.png
/highres/textures/0735.png
/highres/textures/0743_d.png
/highres/textures/0757_24.png
/highres/textures/0757_d.png
/highres/textures/0763_d.png
/highres/textures/0764_d.png
/highres/textures/0782_d.png
/highres/textures/0815_d.png
/highres/textures/0821_d.png
/highres/textures/0827_d.png
/highres/textures/0913_d.png
/highres/textures/1097_d.png
/highres/textures/1109_d.png
/highres/textures/1124_d.png
/highres/textures/1140.png
/highres/textures/1189_d.png
/highres/textures/1204_d.png
/highres/textures/5110_d.png
/highres/textures/5111_d.png
/highres/textures/5112_d.png
303 4529d 15h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
/highres/textures.def
/highres/textures/0120.png
/highres/textures/0121.png
/highres/textures/0150.png
/highres/textures/0152.png
/highres/textures/0153.png
/highres/textures/0154.png
/highres/textures/0155.png
/highres/textures/0156.png
/highres/textures/0157.png
/highres/textures/0183.png
/highres/textures/0195.png
/highres/textures/0211.png
/highres/textures/0212.png
/highres/textures/0213.png
/highres/textures/0214.png
/highres/textures/0215.png
/highres/textures/0218.png
/highres/textures/0224.png
/highres/textures/0233.png
/highres/textures/0234.png
/highres/textures/0235.png
/highres/textures/0236.png
/highres/textures/0237.png
/highres/textures/0253.png
/highres/textures/0301.png
/highres/textures/0305.png
/highres/textures/0342.png
/highres/textures/0343.png
/highres/textures/0345.png
/highres/textures/0346.png
/highres/textures/0347.png
/highres/textures/0354.png
/highres/textures/0360.png
/highres/textures/0361.png
/highres/textures/0363.png
/highres/textures/0378.png
/highres/textures/0447.png
/highres/textures/0450.png
/highres/textures/0455.png
/highres/textures/0575.png
/highres/textures/0719.png
/highres/textures/0723.png
/highres/textures/0724.png
/highres/textures/0725.png
/highres/textures/0743.png
/highres/textures/0757.png
/highres/textures/0763.png
/highres/textures/0764.png
/highres/textures/0782.png
/highres/textures/0815.png
/highres/textures/0821.png
/highres/textures/0827.png
/highres/textures/0913.png
/highres/textures/1097.png
/highres/textures/1109.png
/highres/textures/1124.png
/highres/textures/1189.png
/highres/textures/1204.png
/highres/textures/5110.png
/highres/textures/5111.png
/highres/textures/5112.png
302 4530d 1h leod /highres/textures/ fix case of 1151 #2  
/highres/textures/1151_n.png
/highres/textures/1151_s.png
301 4530d 1h leod /highres/textures/ fix case of 1151 #1  
/highres/textures/1151_N.png
/highres/textures/1151_S.png
300 4530d 1h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
/highres/textures/0070_d.png
/highres/textures.def
/highres/textures/0070.png
298 4531d 4h devastator /highres/ added 1139 1151 Dif Nrm Spec  
/highres/textures/1139_d.png
/highres/textures/1139_n.png
/highres/textures/1139_s.png
/highres/textures/1151_N.png
/highres/textures/1151_S.png
/highres/textures.def
295 4549d 2h spiker /highres/ 281  
/highres/textures/0281_d.png
/highres/textures/0281_n.png
/highres/textures/0281_s.png
/highres/textures.def
294 4549d 18h spiker /highres/ Added 4266  
/highres/textures/4266_d.png
/highres/textures/4266_n.png
/highres/textures/4266_s.png
/highres/textures.def
292 4552d 1h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
/highres/textures/0707_7_d.png
/highres/textures/0708_7_d.png
/E1L1.mhk
/E1L2.mhk
/E1L3.mhk
/E1L4.mhk
/E1L5.mhk
/E1L6.mhk
/E1L7.mhk
/E1L8.mhk
/E2L1.mhk
/E2L10.mhk
/E2L11.mhk
/E2L2.mhk
/E2L3.mhk
/E2L4.mhk
/E2L5.mhk
/E2L6.mhk
/E2L7.mhk
/E2L8.mhk
/E2L9.mhk
/E3L1.mhk
/E3L10.mhk
/E3L11.mhk
/E3L2.mhk
/E3L3.mhk
/E3L4.mhk
/E3L5.mhk
/E3L6.mhk
/E3L7.mhk
/E3L8.mhk
/E3L9.mhk
/E4L1.mhk
/E4L10.mhk
/E4L11.mhk
/E4L2.mhk
/E4L3.mhk
/E4L4.mhk
/E4L5.mhk
/E4L6.mhk
/E4L7.mhk
/E4L8.mhk
/E4L9.mhk
/highres/screen/menu/2492_ver.png
/highres/sprites/pickups.def
/highres/sprites/pickups/0021_pistol.md3
/highres/sprites/pickups/0023_rpg.md3
/highres/sprites/pickups/0024_freezer.md3
/highres/sprites/pickups/0025_shrinker.md3
/highres/sprites/pickups/0028_shotgun.md3
/highres/sprites/pickups/0029_devastator.md3
/highres/sprites/pickups/0032_expander.md3
/highres/sprites/pickups/0037_freezerammo.md3
/highres/sprites/pickups/0045_expander_ammo.md3
/highres/sprites/pickups/0046_crystal.md3
/highres/sprites/pickups/0049_shotgunammo.md3
/highres/sprites/pickups/0060_keycard.md3
/highres/sprites/props.def
/highres/sprites/props/0058_spacesuit.md3
/highres/textures.def
/hrp_readme.txt
288 4567d 6h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
/highres/textures/0336.png
/highres/textures/0336_2.png
/highres/textures/0337.png
/highres/textures/0337_2.png
/highres/textures/0338.png
/highres/textures/0338_2.png
287 4596d 19h spiker /highres/  
/highres/textures/4265_d.png
/highres/textures/4265_n.png
/highres/textures/4265_s.png
/highres/textures.def
286 4602d 6h spiker /highres/ 4154  
/highres/textures/4154_d.png
/highres/textures/4154_n.png
/highres/textures/4154_s.png
/highres/textures.def
285 4628d 17h nightfright / Reverted to previous versions: 341-343  
/highres/textures/0341_s.png
/highres/screen/menu/2492_ver.png
/highres/textures.def
/highres/textures/0341.png
/highres/textures/0341_n.png
/highres/textures/0342.png
/highres/textures/0342_s.png
/highres/textures/0343.png
/highres/textures/0343_s.png
/hrp_readme.txt
283 4685d 6h spiker /highres/  
/highres/textures/0879_d.png
/highres/textures/0879_n.png
/highres/textures/0879_s.png
/highres/textures.def
281 4688d 6h nightfright / Modified: #341, 343  
/highres/textures/0341_s.png
/highres/screen/menu/2492_ver.png
/highres/textures.def
/highres/textures/0341.png
/highres/textures/0341_n.png
/highres/textures/0343.png
/hrp_readme.txt
280 4695d 6h nightfright / Modified: #342, 343, 821, 916, 917  
/highres/sprites/props/0916_fireext_s.png
/highres/sprites/props/0917_firealarm.png
/highres/sprites/props/0917_firealarm_s.png
/highres/sprites/props/0917_firealarm.jpg
/highres/screen/menu/2492_ver.png
/highres/sprites/props.def
/highres/sprites/props/0916_fireext.md3
/highres/sprites/props/0916_fireext.png
/highres/sprites/props/0917_firealarm.md3
/highres/textures/0342.png
/highres/textures/0342_s.png
/highres/textures/0343.png
/highres/textures/0343_s.png
/highres/textures/0821.png
/hrp_readme.txt
278 4743d 17h loomsday /highres/ #369 polymerized + #797 recreated  
/highres/textures/0369_d.png
/highres/textures/0369_n.png
/highres/textures/0369_s.png
/highres/textures/0797_d.png
/highres/textures.def
/highres/textures/0797_n.png
/highres/textures/0797_s.png
276 4751d 21h spiker /highres/  
/highres/textures/4181.png
/highres/textures/4181_n.png
/highres/textures/4181_s.png
/highres/textures/4199.png
/highres/textures/4199_n.png
/highres/textures/4199_s.png
/highres/textures/4203.png
/highres/textures/4203_n.png
/highres/textures/4203_s.png
/highres/textures/4204.png
/highres/textures/4205.png
/highres/textures.def
274 4760d 19h loomsday /highres/ polyTile #367  
/highres/textures/0367_d.png
/highres/textures/0367_n.png
/highres/textures/0367_s.png
/highres/textures.def
273 4760d 20h spiker /highres/ 885 polymerized  
/highres/textures/0885_d.png
/highres/textures/0885_n.png
/highres/textures/0885_s.png
/highres/textures.def
272 4761d 0h spiker /highres/textures/  
/highres/textures/3401_n.png
271 4761d 0h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
/highres/sprites/effects/0921.png
/highres/sprites/effects/0922.png
/highres/sprites/effects/0923.png
/highres/sprites/effects/0924.png
/highres/sprites/effects/1671.png
/highres/sprites/effects/1672.png
/highres/sprites/effects/1673.png
/highres/sprites/effects/1674.png
/highres/sprites/effects/1675.png
/highres/sprites/effects/1676.png
/highres/sprites/effects/1677.png
/highres/sprites/effects/1678.png
/highres/sprites/effects/1679.png
/highres/sprites/firstperson/2524_pistol.png
/highres/sprites/firstperson/2524_pistol_g.png
/highres/sprites/firstperson/2541.png
/highres/sprites/firstperson/2542.png
/highres/sprites/firstperson/2543.png
/highres/sprites/firstperson/muzzle_flash_01.png
/highres/sprites/projectiles/1360.png
/highres/sprites/projectiles/1361.png
/highres/sprites/projectiles/1362.png
/highres/sprites/projectiles/1363.png
/highres/sprites/projectiles/1364.png
/highres/sprites/projectiles/1365.png
/highres/sprites/projectiles/1366.png
/highres/sprites/projectiles/1367.png
/highres/sprites/projectiles/1368.png
/highres/sprites/projectiles/1369.png
/highres/sprites/projectiles/1370.png
/highres/sprites/projectiles/1371.png
/highres/sprites/projectiles/1372.png
/highres/sprites/projectiles/1373.png
/highres/sprites/projectiles/1374.png
/highres/sprites/projectiles/1375.png
/highres/sprites/projectiles/1376.png
/highres/sprites/projectiles/1377.png
/highres/sprites/projectiles/1378.png
/highres/sprites/projectiles/1379.png
/highres/sprites/projectiles/1641.png
/highres/sprites/projectiles/1642.png
/highres/sprites/projectiles/1643.png
/highres/sprites/projectiles/1656.png
/highres/sprites/projectiles/1657.png
/highres/sprites/projectiles/1658.png
/highres/sprites/projectiles/1659.png
/highres/sprites/projectiles/2533.png
/highres/sprites/projectiles/2534.png
/highres/sprites/projectiles/2535.png
/highres/textures.def
/highres/textures/0803.png
/highres/textures/0803_7.png
/highres/textures/0803_n.png
/highres/textures/3392.png
/highres/textures/3401.png
/highres/textures/3402.png
/highres/textures/3403.png
270 4761d 20h spiker /highres/ Content by Lightsource  
/highres/sprites/decals/0550.png
/highres/sprites/decals/0672.png
/highres/sprites/decals/0673.png
/highres/sprites/decals/0674.png
/highres/sprites/effects/1630.png
/highres/sprites/effects/1631.png
/highres/sprites/effects/1632.png
/highres/sprites/effects/1633.png
/highres/sprites/effects/1634.png
/highres/sprites/effects/1635.png
/highres/sprites/firstperson/dollarnote.png
/highres/sprites/monsters/1550_shark.png
/highres/sprites/pickups/0049_shotgunammo.png
/highres/sprites/props/0916_fireext.png
/highres/sprites/signs/0848.png
/highres/textures/0070.png
/highres/textures/0070_n.png
/highres/textures/0070_s.png
/highres/textures/0884.png
/highres/textures/0884_d.png
/highres/textures/0884_n.png
269 4763d 22h loomsday /highres/ polymerTile #318  
/highres/textures/0318_d.png
/highres/textures/0318_n.png
/highres/textures/0318_s.png
/highres/textures.def
268 4764d 21h loomsday /highres/ polymer-ed tile #317  
/highres/textures/0317_d.png
/highres/textures/0317_n.png
/highres/textures/0317_s.png
/highres/textures.def
266 4775d 19h loomsday /highres/ #371 polymerized, #152 glow added  
/highres/textures/0152_g.png
/highres/textures/0153_g.png
/highres/textures/0371_d.png
/highres/textures/0371_n.png
/highres/textures/0371_s.png
/highres/textures.def
265 4779d 9h spiker /highres/ Fixes some broken normal maps  
/highres/sprites/pickups.def
/highres/sprites/pickups/0028_shotgun_n.png
/highres/textures.def
/highres/textures/0297_n.png
/highres/textures/0362_n.png
264 4798d 5h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
/highres/screen/menu/2493_old.png
/highres/screen/menu/widescreen
/highres/screen/menu/widescreen/2492_wide.png
/highres/screen/menu/widescreen/2493_wide.png
/highres/screen/menu/widescreen/3240_wide.png
/highres/screen/menu/widescreen/3245_wide.png
/highres/screen/menu/widescreen/3281_wide.png
/highres/screen/menu/widescreen/3292_wide.png
/highres/screen/menu/widescreen/3293_wide.png
/highres/textures/0735_d.png
/highres/textures/0735_n.png
/highres/textures/0735_s.png
/highres/screen/menu/2493_new.png
/highres/screen/menu/2493_new1610.png
/highres/textures/0735.png
/highres/screen/menu.def
/highres/screen/menu/2492.png
/highres/screen/menu/2492_ver.png
/highres/screen/menu/2493.png
/highres/skyboxes/0084_bigorbit/0084_bigorbit_front.png
/highres/textures.def
/hrp_readme.txt
263 4804d 1h nightfright / Updated: #821, 1189, 2493  
/highres/screen/menu/2493_new1610.png
/highres/textures/0821_n.png
/highres/textures/0821_s.png
/highres/textures/1189_n.png
/highres/screen/menu.def
/highres/screen/menu/2492_ver.png
/highres/screen/menu/2493_new.png
/highres/textures.def
/highres/textures/0821.png
/highres/textures/1189.png
/hrp_readme.txt
261 4824d 20h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
/highres/textures/0707_d.png
/highres/textures/0707_n.png
/highres/textures/0707_s.png
/highres/textures/0708_d.png
/highres/textures/0708_n.png
/highres/textures/0708_s.png
/highres/textures/0707.png
/highres/textures/0708.png
/highres/textures/0757_24.png
/highres/screen/menu/2492_ver.png
/highres/screen/menu/2502.png
/highres/screen/menu/2503.png
/highres/textures.def
/hrp_readme.txt
259 4828d 7h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
/E1L3.mhk
/highres/textures/0757.png
/highres/textures/0757_n.png
/highres/textures/0757_s.png
257 4833d 20h parkar / Added installer source.  
/installer
/installer/BUILDLIC.TXT
/installer/GNU.TXT
/installer/banner.bmp
/installer/banner.psd
/installer/datainst.exe
/installer/dn3d_hrp.nsi
/installer/hrp_art_license.txt
/installer/hrp_content
/installer/hrp_content/duke3d_hrp.zip
/installer/hrp_content/hrp_art_license.txt
/installer/hrp_content/hrp_readme.txt
/installer/hrp_splash.bmp
/installer/icon.ico
/installer/icon.psd
/installer/maphacks_13d
/installer/maphacks_13d/maphacks.zip
/installer/maphacks_13d/maphacks_atomic
/installer/maphacks_13d/maphacks_atomic/maphacks.zip
/installer/maphacks_atomic
/installer/maphacks_atomic/maphacks.zip
/installer/music
/installer/music/eduke32_mus.zip
/installer/page.bmp
/installer/page.psd
/installer/splash.psd
/installer/uninst.ico
/highres/sprites/monsters.def
/highres/sprites/monsters/2000_pigcop.md3
/highres/textures/0750_n.png
237 4869d 1h devastator /highres/ 349 and 454 diffuse update  
/highres/textures/0349_d.png
/highres/textures/0349_n.png
/highres/textures/0349_s.png
/highres/textures.def
/highres/textures/0454_d.png
234 4875d 1h devastator /highres/ 333-334 Tentacles embracing  
/highres/textures/0333_d.png
/highres/textures/0334_d.png
/highres/textures.def
/highres/textures/0333_n.png
/highres/textures/0333_s.png
/highres/textures/0334_n.png
/highres/textures/0334_s.png
233 4875d 5h devastator /highres/ Remade 344 for future tentacle embracing.  
/highres/textures/0344_d.png
/highres/textures.def
/highres/textures/0344_n.png
/highres/textures/0344_s.png
229 4878d 19h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
/highres/textures/0249_d.png
/highres/textures/0250_d.png
/highres/textures/0250_s.png
/highres/textures/0746_n.png
/highres/textures/0746_s.png
/highres/screen/menu/2492_version.png
/hrp_readme.txt
228 4878d 19h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
/highres/textures/0249_D.png
/highres/textures/0250_D.png
/highres/textures/0250_S.png
/highres/textures/0746_N.png
/highres/textures/0746_S.png
227 4878d 19h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
/highres/screen/menu/2492_version.png
/highres/sprites/pickups/0049_shotgunammo.md3
/highres/sprites/pickups/0049_shotgunammo.png
/highres/sprites/switches.def
/highres/sprites/switches/0146_multiswitch.md3
/highres/textures/0250_D.png
/highres/textures/0250_S.png
/highres/textures/0746_N.png
/highres/textures/0746_S.png
/hrp_readme.txt