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Rev Age Author Path Log message Diff
62 5249d 1h loomsday /highres/ Tiles #233-237 are now polymerish  
60 5255d 6h loomsday /highres/ Tile #354 is now polymer ready  
59 5259d 0h loomsday /highres/ Tiles #212, 213, 214, 215 revised to polymer ready  
58 5271d 6h loomsday /highres/ #913 - created normalmap, used md3complier to rebuild geometry normals, still buggy, specularmap doesn't work on the model(s?), the model will probably be recreated one day;
#815 - revised to be less blurry and with specmap
 
57 5279d 12h parkar /highres/ Adding updated freezer textures from Aron Osborn.  
56 5285d 21h loomsday /highres/ Tile #258 revised to polymer ready  
55 5288d 5h loomsday /highres/ Tiles #158, 159 revised to polymer ready  
54 5295d 10h nightfright / Added: gt1750 s/n texture pack from Jan 6 (for #346, 723, 742, 757, 764, 797, 823, 852, 1141); Modified: #723, 764  
53 5296d 1h loomsday /highres/ Tile #157 revised to polymer version  
52 5303d 3h loomsday /highres/ #156 revised to polymer version  
51 5304d 2h loomsday /highres/ #154, 155 revised to polymer ready  
49 5310d 2h loomsday /highres/ Texture #4304 revised to polymer ready  
48 5311d 4h h266 /highres/ removed duplicate 0857_22.jpg  
47 5312d 4h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
41 5316d 4h loomsday /highres/ revised textures 150, 152, 153, 1102 to polymer ready versions  
40 5321d 4h loomsday /highres/ normal and gloss for #1129  
39 5321d 7h loomsday /highres/ normal and gloss for #1105  
38 5322d 0h loomsday /highres/ #195 remake + nrml + gloss  
36 5324d 4h nightfright / Added: Normal/Spec Maps for #472, 477, 770, 780, 786-788, 800, 1100  
35 5326d 4h nightfright / Fixed: #381_n/s (missing files commented out) // Revised: PNG optimization for all tiles since rev.24  
34 5327d 21h loomsday /highres/ gloss and normal maps for # 402, 403, 405, 406  
33 5327d 23h loomsday /highres/ gloss and normal maps for #344, 352, 376  
32 5329d 22h loomsday /highres/ gloss and normal maps for #333, 334  
31 5329d 22h loomsday /highres/ gloss and normal maps for: #300, 302, 303, 329, 330  
30 5330d 1h loomsday /highres/ gloss and normal for #0000  
29 5330d 1h loomsday /highres/ gloss and normal for #182

note: quite a draft work, probably will be revised later
 
26 5330d 3h loomsday /highres/ gloss and normal for #183  
25 5331d 3h loomsday /highres/ normal and gloss defined for #224

note: probably needs tweaking
 
23 5331d 4h nightfright /highres/ Added: Normalmaps (#803, 805, 812); Revisions: #5110-5112/5110-5112_n  
22 5332d 3h nightfright / Fixes: Normalmaps (#341, 609); new parallaxscale for #341-343  
21 5334d 3h nightfright / Added: Normalmaps (#609, 771/772, 1082-1087, 4240-4245, 5105), Palettes (370_7, 387_18, 961_14, 1042_14, 4178_13, 4953_12) // Revisions: #4575, 4953 // Fixes: Scales corrections (#768, 961, 991)  
20 5335d 1h nightfright / Added: #199 (pal12), 4531 (pal23) // Fixes: #186 (old def restored)  
19 5335d 4h plagman /highres/ Fix wrong normal definition for texture 718.  
18 5335d 8h nightfright / Added: normal maps for 1101/5108, 1104/5095, 1116, 1132-1135, 5107, 5119; palettes for 0207_14/16, 0243_17, 0332_24, 0365/0366_7, 0387_12, 0392_17, 0399_17, 0428_17, 0438/0439_17/19, 0545_17, 0757_24, 0803_7, 0881_15, 3407_7, 4123/4124_7, 4224_13, 4260-4263_17, 4284-4287_17 // Revisions:1169 // Fixes: 53 (missing md3), defs for missing 0313 (d/n/s/g) and 1024 (d/s) removed  
15 5388d 5h parkar /highres/ Improved Stall mesh.
fixed some missing textures.
 
14 5390d 6h parkar /highres/ Adding two normal maps by Piterplus.  
13 5390d 7h parkar /highres/ Removed use of black.png as working specfactor is better :).  
12 5390d 9h parkar /highres/ Added 0186 and 0781 maps.
tweaked a bunch of parallax values.
Added black common texture used as specular map on some textures.
 
11 5390d 23h parkar /highres/ Proper diffuse texture for 1169 and improved normal map.  
10 5391d 7h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.