Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
145 5048d 14h nightfright / Modified: #742_n/s; Re-added textures removed in build #144  
144 5049d 17h nightfright / Added: #276_n/s; 4112_s; Modified: #4112_d/n; Removed: Outdated/unused textures (#151, 181, 191, 293, 297, 312, 362, 414, 448, 449, 457, 458, 748, 781, 783, 823, 884, 1169, 1215-1217, 3397, 4112, 4130-4133)  
142 5051d 21h nightfright / Added: #211_n/s, 3397_d/n/s; Modified: #211; Deleted: #707_1/2/7/8, 708_1/2/7/8  
141 5058d 14h loomsday /highres/ glow map for #457, #458 is now polymer ready.  
140 5059d 14h nightfright / Added: #218_n/s; Modified: #218, 276_2, 724, 823_s  
139 5062d 14h loomsday /highres/ Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear  
136 5076d 15h nightfright / Modified: #360, 361, 363  
130 5084d 13h nightfright /highres/ Added: #342/342_s; Modified: #181_s, 342/343_n, 783_n/s, 814_n  
129 5085d 14h nightfright / Modified: #276 (pal0/2/23), 305, 362, 378, 823, 1215-1217  
126 5095d 22h nightfright / Added: glowmaps for #387-389, 389_24; Removed: 551_1 (does not work)  
125 5096d 13h nightfright / Added: #276 (pal23), 401 (pal1/2), 551 (pal1), 707/708 (pal1), 4419; Modified: E4L7.mhk  
124 5097d 14h nightfright /highres/ Added: #225 (pal21), 297 (pal21), 590; Modified: #360, 707 (pal0/2/7/8), 708 (pal0/2/7/8)  
122 5098d 11h nightfright / Missing contents since 04-2010 (Part 2)  
120 5098d 13h loomsday /highres/ Tiles #0181 and #0783 by Ozz  
118 5102d 17h loomsday /highres/ Screen tiles by Ooz: 293,363 (needs specmap and normal), 4130, 4131, 4132, 4133
Misc tiles by Ooz: #414 (checker floor tile), #749 (wooden floor), #884 (wooden crate), #1215, 1217 (Cola wending machine)
Screen tile by Spiker: #297 (heightmap conflicts with normal map)
 
114 5129d 19h loomsday /highres/ Tile #0449 is now polymerized  
113 5130d 18h loomsday /highres/  
111 5138d 14h devastator /highres/ definition for 454  
109 5138d 15h loomsday /highres/ Tile #448 is now polymer-ready, also created a non-polymer diffuse "0448.png" but how the hell does it work?  
108 5139d 18h piterplus /highres/ Forgot to change defs (sh_t happens)  
105 5141d 15h loomsday /highres/ normal + spec maps created for Ooz's #724 diffuse  
100 5149d 17h loomsday /highres/ pal 22 for tile #0156, which can be seen on e1l3  
94 5159d 16h loomsday / lighthack for E2L9 and parallax definition fix for tile #816  
93 5161d 16h piterplus /highres/ Normal map for 0893-0895.  
84 5170d 21h loomsday /highres/ normals and speculars for Tiles #0346, 0743 posted by Ozz @ duke4.net forum  
83 5171d 1h loomsday /highres/ oops, my bad (just forgot to mark them to be added to svn and since the log showed no errors at my end I was thinking that everything is ok)  
82 5171d 13h nightfright / Updated/added: #1109 (n/s), 1124 (n/s) by gt1750  
81 5171d 14h nightfright / textures.def: fix for 3 missing tiles (450_g, 455_n, 455_s)  
78 5178d 14h loomsday /highres/ Tile #455 is now polymer-ready, but hell.. it's used only in e2l11 and only a part of it, this is depressing  
74 5179d 22h loomsday /highres/ oopsie, some typoes in the defs  
73 5181d 13h loomsday /highres/ Tile #450 is now polymer-ready  
72 5183d 14h loomsday /highres/ Tile #447 is now polymer-ready, though it might look a bit poorer comparing to HRP version, but hell, I just have too much unfinished stuff to care about details invention  
71 5185d 16h loomsday /highres/ Tiles: 750, 1140, 1170, 1185, 1205, 3407,4275, 5116, 5117 were draftly polymerized  
68 5190d 12h loomsday /highres/ #1103 and 4301 created by Devastator (yes, the same Devastator who created some famous maps with rating >90 :D). glossmaps and definitions by me. And yes, polymer ready.  
66 5207d 6h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
63 5211d 14h loomsday /highres/ wall tiles #251-253 are now polymer ready except for their paletted versions [dunno if we should wait for proper palmap support]

tile #328 is now hi-res and polymer ready [something from the ep2 to-do list NightFright remined me to look into]
 
62 5219d 11h loomsday /highres/ Tiles #233-237 are now polymerish  
60 5225d 15h loomsday /highres/ Tile #354 is now polymer ready  
59 5229d 10h loomsday /highres/ Tiles #212, 213, 214, 215 revised to polymer ready  
58 5241d 15h loomsday /highres/ #913 - created normalmap, used md3complier to rebuild geometry normals, still buggy, specularmap doesn't work on the model(s?), the model will probably be recreated one day;
#815 - revised to be less blurry and with specmap