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Rev Age Author Path Log message Diff
242 4790d 10h nightfright / Improvements for #817/818 (forgot those during last commit)  
237 4804d 4h devastator /highres/ 349 and 454 diffuse update  
234 4810d 3h devastator /highres/ 333-334 Tentacles embracing  
233 4810d 7h devastator /highres/ Remade 344 for future tentacle embracing.  
226 4813d 22h devastator /highres/ 1140 embracing set for japanese paper-walls  
224 4813d 23h loomsday /highres/ Tile #239: definition fix for parallaxmapping  
219 4816d 6h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
212 4823d 21h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
208 4825d 12h devastator /highres/ def and tex 5109 (brown alien tentacles)  
206 4825d 20h devastator /highres/ A complete 1140, and complete 246 249 250  
203 4830d 22h devastator /highres/ Texture 0246 polymer  
202 4831d 4h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4835d 21h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
197 4841d 22h loomsday /highres/ Tile #4117 plymerized  
194 4843d 20h loomsday /highres/  
191 4850d 23h loomsday /highres/ #413 is now polymerized  
190 4859d 21h loomsday /highres/ #0877 is now polymer ready  
188 4865d 5h devastator /highres/ fixed heightmap and gloss level for 717  
187 4865d 6h devastator /highres/ added def for 0717  
184 4875d 0h loomsday /highres/ parallaxbias fix for #412  
183 4875d 18h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4876d 19h loomsday /highres/  
179 4881d 21h loomsday /highres/ #372 revised, #368 polymerized  
178 4882d 20h loomsday /highres/ #462-#464 tileset polymerized  
176 4900d 20h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4901d 0h loomsday /highres/  
174 4919d 21h nightfright / Fixed: #345_s (tga -> png)  
172 4931d 7h devastator /highres/ Added def for texture 0345 (d n s)  
170 4931d 7h devastator /highres/ added def for texture (d s n g) 347  
168 4931d 19h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 4931d 23h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 4932d 19h loomsday /highres/ #460 polymerized by Devastator  
165 4932d 20h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 4933d 15h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
161 4989d 0h loomsday /highres/ fixed missing heightmap for #449  
160 5002d 22h nightfright / Modified: #742_d/n/s  
159 5009d 0h loomsday /highres/ 0913 Fence update (improved wire net)  
157 5012d 19h nightfright / Added: #227_d/n/s, 502_d/n/s  
156 5026d 21h nightfright / Modified: #781_d, 782; removed gloss effect for #814  
154 5029d 23h loomsday /highres/ forgot [xscale 2.0 yscale 2.0] for #814