Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Hide changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff Changes
242 4812d 0h nightfright / Improvements for #817/818 (forgot those during last commit)  
/highres/screen/menu/2492_version.png
/highres/textures.def
/hrp_readme.txt
237 4825d 18h devastator /highres/ 349 and 454 diffuse update  
/highres/textures/0349_d.png
/highres/textures/0349_n.png
/highres/textures/0349_s.png
/highres/textures.def
/highres/textures/0454_d.png
234 4831d 17h devastator /highres/ 333-334 Tentacles embracing  
/highres/textures/0333_d.png
/highres/textures/0334_d.png
/highres/textures.def
/highres/textures/0333_n.png
/highres/textures/0333_s.png
/highres/textures/0334_n.png
/highres/textures/0334_s.png
233 4831d 21h devastator /highres/ Remade 344 for future tentacle embracing.  
/highres/textures/0344_d.png
/highres/textures.def
/highres/textures/0344_n.png
/highres/textures/0344_s.png
226 4835d 12h devastator /highres/ 1140 embracing set for japanese paper-walls  
/highres/textures/0746_N.png
/highres/textures/0746_S.png
/highres/textures/0751_d.png
/highres/textures/0751_n.png
/highres/textures/0751_s.png
/highres/textures/0752_d.png
/highres/textures/0752_n.png
/highres/textures/0752_s.png
/highres/textures.def
224 4835d 13h loomsday /highres/ Tile #239: definition fix for parallaxmapping  
/highres/textures.def
219 4837d 20h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
/highres/textures/5091_d.png
/highres/textures/5091_n.png
/highres/textures/5091_s.png
/highres/textures/5092_d.png
/highres/textures/5092_n.png
/highres/textures/5092_s.png
/highres/textures/5096_d.png
/highres/textures/5097_d.png
/highres/textures.def
/highres/textures/0195_s.png
212 4845d 12h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
/highres/textures/1169_s.png
/highres/textures/3381_d.png
/highres/textures/3381_n.png
/highres/textures/3381_s.png
/highres/textures.def
208 4847d 2h devastator /highres/ def and tex 5109 (brown alien tentacles)  
/highres/textures/5109_d.png
/highres/textures/1140.png
/highres/textures.def
206 4847d 11h devastator /highres/ A complete 1140, and complete 246 249 250  
/highres/textures.def
/highres/textures/0246_d.png
/highres/textures/0246_n.png
/highres/textures/0246_s.png
203 4852d 12h devastator /highres/ Texture 0246 polymer  
/highres/textures/0246_d.png
/highres/textures/0246_n.png
/highres/textures/0246_s.png
/highres/textures.def
202 4852d 19h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
/highres/textures.def
/highres/textures/1140.png
/highres/textures/1140_n.png
/highres/textures/1140_s.png
201 4857d 11h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
/highres/textures.def
/highres/textures/1140.png
/highres/textures/1140_n.png
/highres/textures/1140_s.png
197 4863d 13h loomsday /highres/ Tile #4117 plymerized  
/highres/textures/4117_d.png
/highres/textures/4117_n.png
/highres/textures/4117_s.png
/highres/textures.def
194 4865d 10h loomsday /highres/  
/highres/textures/0755_d.png
/highres/textures/0755_n.png
/highres/textures/0755_s.png
/highres/textures/0756_d.png
/highres/textures/0756_n.png
/highres/textures/0756_s.png
/highres/textures.def
191 4872d 13h loomsday /highres/ #413 is now polymerized  
/highres/textures/0413_d.png
/highres/textures/0413_n.png
/highres/textures/0413_s.png
/highres/textures.def
190 4881d 12h loomsday /highres/ #0877 is now polymer ready  
/highres/textures/0877_d.png
/highres/textures/0877_n.png
/highres/textures/0877_s.png
/highres/textures.def
188 4886d 19h devastator /highres/ fixed heightmap and gloss level for 717  
/highres/textures.def
/highres/textures/0717_n.png
187 4886d 20h devastator /highres/ added def for 0717  
/highres/textures.def
184 4896d 15h loomsday /highres/ parallaxbias fix for #412  
/highres/textures.def
183 4897d 9h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
/highres/textures/4300_d.png
/highres/textures/4300_g.png
/highres/textures/4300_n.png
/highres/textures/4300_s.png
/highres/textures.def
182 4898d 9h loomsday /highres/  
/highres/textures/0412_d.png
/highres/textures/0412_n.png
/highres/textures/0412_s.png
/highres/textures.def
179 4903d 11h loomsday /highres/ #372 revised, #368 polymerized  
/highres/textures/0368_d.png
/highres/textures/0368_n.png
/highres/textures/0368_s.png
/highres/textures/0372_d.png
/highres/textures/0372_s.png
/highres/textures.def
/highres/textures/0372_n.png
178 4904d 10h loomsday /highres/ #462-#464 tileset polymerized  
/highres/textures/0462_d.png
/highres/textures/0462_n.png
/highres/textures/0462_s.png
/highres/textures/0463_d.png
/highres/textures/0463_s.png
/highres/textures/0464_d.png
/highres/textures.def
176 4922d 10h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
/highres/textures/0392_d.png
/highres/textures/0392_n.png
/highres/textures/0392_s.png
/highres/textures.def
175 4922d 15h loomsday /highres/  
/highres/textures/1173_d.png
/highres/textures/1173_n.png
/highres/textures/1173_s.png
/highres/textures.def
174 4941d 11h nightfright / Fixed: #345_s (tga -> png)  
/highres/textures/0345_s.png
/highres/textures/0345_s.tga
/highres/screen/menu/2492_version.png
/highres/textures.def
/hrp_readme.txt
172 4952d 21h devastator /highres/ Added def for texture 0345 (d n s)  
/highres/textures.def
170 4952d 21h devastator /highres/ added def for texture (d s n g) 347  
/highres/textures.def
168 4953d 10h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
/highres/sprites/monsters/1960_reconcar_s.png
/highres/sprites/monsters.def
/highres/sprites/monsters/1960_reconcar.md3
/highres/sprites/props/0913_fence.md3
/highres/textures.def
/highres/textures/4332.png
/highres/textures/4333.png
167 4953d 13h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
/highres/textures/0322_d.png
/highres/textures/0322_n.png
/highres/textures/0322_s.png
/highres/textures/0442_8_d.png
/highres/textures/0442_d.png
/highres/textures/0442_n.png
/highres/textures/0442_s.png
/highres/textures/0771_d.png
/highres/textures/0771_s.png
/highres/textures.def
/highres/textures/0771_n.png
166 4954d 9h loomsday /highres/ #460 polymerized by Devastator  
/highres/textures/0460_d.png
/highres/textures/0460_n.png
/highres/textures/0460_s.png
/highres/textures.def
165 4954d 10h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
/highres/textures/0206_d.png
/highres/textures/0206_n.png
/highres/textures/0206_s.png
/highres/textures/0207_10_d.png
/highres/textures/0207_14_d.png
/highres/textures/0207_16_d.png
/highres/textures/0207_d.png
/highres/textures/0207_n.png
/highres/textures/0207_s.png
/highres/textures/0208_d.png
/highres/textures/0208_n.png
/highres/textures/0208_s.png
/highres/textures/0209_d.png
/highres/textures/0209_n.png
/highres/textures/0209_s.png
/highres/textures/4178_13_d.png
/highres/textures/4178_d.png
/highres/textures.def
164 4955d 6h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
/highres/textures/0395_d.png
/highres/textures/0395_n.png
/highres/textures/0395_s.png
/highres/textures/0396_d.png
/highres/textures/0396_n.png
/highres/textures/0396_s.png
/highres/textures.def
161 5010d 15h loomsday /highres/ fixed missing heightmap for #449  
/highres/textures.def
/highres/textures/0449_n.png
160 5024d 13h nightfright / Modified: #742_d/n/s  
/highres/screen/menu/2492_version.png
/highres/textures.def
/highres/textures/0742.png
/highres/textures/0742_n.png
/highres/textures/0742_s.png
/hrp_readme.txt
159 5030d 15h loomsday /highres/ 0913 Fence update (improved wire net)  
/highres/sprites/props/0913_fence.md3
/highres/textures.def
/highres/textures/0913.png
/highres/textures/0913_n.png
/highres/textures/0913_s.png
157 5034d 10h nightfright / Added: #227_d/n/s, 502_d/n/s  
/highres/textures/0227_d.png
/highres/textures/0227_n.png
/highres/textures/0227_s.png
/highres/textures/0502_d.png
/highres/textures/0502_n.png
/highres/textures/0502_s.png
/highres/screen/menu/2492_version.png
/highres/sprites/firstperson/2510_devastator.png
/highres/sprites/firstperson/2510_devastator_g.png
/highres/sprites/firstperson/2510_devastator_n.png
/highres/sprites/firstperson/2510_devastator_s.png
/highres/textures.def
/hrp_readme.txt
156 5048d 12h nightfright / Modified: #781_d, 782; removed gloss effect for #814  
/highres/screen/menu/2492_version.png
/highres/textures.def
/highres/textures/0781_d.png
/highres/textures/0782.png
/hrp_readme.txt
154 5051d 13h loomsday /highres/ forgot [xscale 2.0 yscale 2.0] for #814  
/highres/textures.def