Rev |
Age |
Author |
Path |
Log message |
Diff |
145 |
5123d 15h |
nightfright |
/ |
Modified: #742_n/s; Re-added textures removed in build #144 |
|
144 |
5124d 18h |
nightfright |
/ |
Added: #276_n/s; 4112_s; Modified: #4112_d/n; Removed: Outdated/unused textures (#151, 181, 191, 293, 297, 312, 362, 414, 448, 449, 457, 458, 748, 781, 783, 823, 884, 1169, 1215-1217, 3397, 4112, 4130-4133) |
|
142 |
5126d 21h |
nightfright |
/ |
Added: #211_n/s, 3397_d/n/s; Modified: #211; Deleted: #707_1/2/7/8, 708_1/2/7/8 |
|
141 |
5133d 14h |
loomsday |
/highres/ |
glow map for #457, #458 is now polymer ready. |
|
140 |
5134d 15h |
nightfright |
/ |
Added: #218_n/s; Modified: #218, 276_2, 724, 823_s |
|
139 |
5137d 14h |
loomsday |
/highres/ |
Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear |
|
136 |
5151d 15h |
nightfright |
/ |
Modified: #360, 361, 363 |
|
130 |
5159d 14h |
nightfright |
/highres/ |
Added: #342/342_s; Modified: #181_s, 342/343_n, 783_n/s, 814_n |
|
129 |
5160d 14h |
nightfright |
/ |
Modified: #276 (pal0/2/23), 305, 362, 378, 823, 1215-1217 |
|
126 |
5170d 22h |
nightfright |
/ |
Added: glowmaps for #387-389, 389_24; Removed: 551_1 (does not work) |
|
125 |
5171d 14h |
nightfright |
/ |
Added: #276 (pal23), 401 (pal1/2), 551 (pal1), 707/708 (pal1), 4419; Modified: E4L7.mhk |
|
124 |
5172d 15h |
nightfright |
/highres/ |
Added: #225 (pal21), 297 (pal21), 590; Modified: #360, 707 (pal0/2/7/8), 708 (pal0/2/7/8) |
|
122 |
5173d 12h |
nightfright |
/ |
Missing contents since 04-2010 (Part 2) |
|
120 |
5173d 14h |
loomsday |
/highres/ |
Tiles #0181 and #0783 by Ozz |
|
118 |
5177d 17h |
loomsday |
/highres/ |
Screen tiles by Ooz: 293,363 (needs specmap and normal), 4130, 4131, 4132, 4133
Misc tiles by Ooz: #414 (checker floor tile), #749 (wooden floor), #884 (wooden crate), #1215, 1217 (Cola wending machine)
Screen tile by Spiker: #297 (heightmap conflicts with normal map) |
|
114 |
5204d 19h |
loomsday |
/highres/ |
Tile #0449 is now polymerized |
|
113 |
5205d 19h |
loomsday |
/highres/ |
|
|
111 |
5213d 14h |
devastator |
/highres/ |
definition for 454 |
|
109 |
5213d 15h |
loomsday |
/highres/ |
Tile #448 is now polymer-ready, also created a non-polymer diffuse "0448.png" but how the hell does it work? |
|
108 |
5214d 18h |
piterplus |
/highres/ |
Forgot to change defs (sh_t happens) |
|
105 |
5216d 16h |
loomsday |
/highres/ |
normal + spec maps created for Ooz's #724 diffuse |
|
100 |
5224d 18h |
loomsday |
/highres/ |
pal 22 for tile #0156, which can be seen on e1l3 |
|
94 |
5234d 17h |
loomsday |
/ |
lighthack for E2L9 and parallax definition fix for tile #816 |
|
93 |
5236d 16h |
piterplus |
/highres/ |
Normal map for 0893-0895. |
|
84 |
5245d 21h |
loomsday |
/highres/ |
normals and speculars for Tiles #0346, 0743 posted by Ozz @ duke4.net forum |
|
83 |
5246d 1h |
loomsday |
/highres/ |
oops, my bad (just forgot to mark them to be added to svn and since the log showed no errors at my end I was thinking that everything is ok) |
|
82 |
5246d 14h |
nightfright |
/ |
Updated/added: #1109 (n/s), 1124 (n/s) by gt1750 |
|
81 |
5246d 14h |
nightfright |
/ |
textures.def: fix for 3 missing tiles (450_g, 455_n, 455_s) |
|
78 |
5253d 15h |
loomsday |
/highres/ |
Tile #455 is now polymer-ready, but hell.. it's used only in e2l11 and only a part of it, this is depressing |
|
74 |
5254d 23h |
loomsday |
/highres/ |
oopsie, some typoes in the defs |
|
73 |
5256d 13h |
loomsday |
/highres/ |
Tile #450 is now polymer-ready |
|
72 |
5258d 14h |
loomsday |
/highres/ |
Tile #447 is now polymer-ready, though it might look a bit poorer comparing to HRP version, but hell, I just have too much unfinished stuff to care about details invention |
|
71 |
5260d 16h |
loomsday |
/highres/ |
Tiles: 750, 1140, 1170, 1185, 1205, 3407,4275, 5116, 5117 were draftly polymerized |
|
68 |
5265d 12h |
loomsday |
/highres/ |
#1103 and 4301 created by Devastator (yes, the same Devastator who created some famous maps with rating >90 :D). glossmaps and definitions by me. And yes, polymer ready. |
|
66 |
5282d 6h |
h266 |
/highres/ |
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed |
|
63 |
5286d 15h |
loomsday |
/highres/ |
wall tiles #251-253 are now polymer ready except for their paletted versions [dunno if we should wait for proper palmap support]
tile #328 is now hi-res and polymer ready [something from the ep2 to-do list NightFright remined me to look into] |
|
62 |
5294d 11h |
loomsday |
/highres/ |
Tiles #233-237 are now polymerish |
|
60 |
5300d 16h |
loomsday |
/highres/ |
Tile #354 is now polymer ready |
|
59 |
5304d 10h |
loomsday |
/highres/ |
Tiles #212, 213, 214, 215 revised to polymer ready |
|
58 |
5316d 16h |
loomsday |
/highres/ |
#913 - created normalmap, used md3complier to rebuild geometry normals, still buggy, specularmap doesn't work on the model(s?), the model will probably be recreated one day;
#815 - revised to be less blurry and with specmap |
|