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Rev Age Author Path Log message Diff
233 4840d 18h devastator /highres/ Remade 344 for future tentacle embracing.  
226 4844d 9h devastator /highres/ 1140 embracing set for japanese paper-walls  
224 4844d 10h loomsday /highres/ Tile #239: definition fix for parallaxmapping  
219 4846d 16h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
212 4854d 8h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
208 4855d 23h devastator /highres/ def and tex 5109 (brown alien tentacles)  
206 4856d 7h devastator /highres/ A complete 1140, and complete 246 249 250  
203 4861d 9h devastator /highres/ Texture 0246 polymer  
202 4861d 15h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4866d 8h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
197 4872d 9h loomsday /highres/ Tile #4117 plymerized  
194 4874d 7h loomsday /highres/  
191 4881d 10h loomsday /highres/ #413 is now polymerized  
190 4890d 8h loomsday /highres/ #0877 is now polymer ready  
188 4895d 16h devastator /highres/ fixed heightmap and gloss level for 717  
187 4895d 16h devastator /highres/ added def for 0717  
184 4905d 11h loomsday /highres/ parallaxbias fix for #412  
183 4906d 5h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4907d 6h loomsday /highres/  
179 4912d 7h loomsday /highres/ #372 revised, #368 polymerized  
178 4913d 7h loomsday /highres/ #462-#464 tileset polymerized  
176 4931d 7h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4931d 11h loomsday /highres/  
174 4950d 8h nightfright / Fixed: #345_s (tga -> png)  
172 4961d 18h devastator /highres/ Added def for texture 0345 (d n s)  
170 4961d 18h devastator /highres/ added def for texture (d s n g) 347  
168 4962d 6h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 4962d 10h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 4963d 6h loomsday /highres/ #460 polymerized by Devastator  
165 4963d 7h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 4964d 2h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
161 5019d 11h loomsday /highres/ fixed missing heightmap for #449  
160 5033d 9h nightfright / Modified: #742_d/n/s  
159 5039d 11h loomsday /highres/ 0913 Fence update (improved wire net)  
157 5043d 6h nightfright / Added: #227_d/n/s, 502_d/n/s  
156 5057d 8h nightfright / Modified: #781_d, 782; removed gloss effect for #814  
154 5060d 10h loomsday /highres/ forgot [xscale 2.0 yscale 2.0] for #814  
153 5060d 10h loomsday /highres/ Tile #814 by Cage  
151 5063d 19h nightfright / Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works)  
150 5063d 21h loomsday /highres/ uncommented deflines for #186
added heightmap and new specmap for #398