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Rev Age Author Path Log message Diff
261 4805d 18h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
242 4836d 6h nightfright / Improvements for #817/818 (forgot those during last commit)  
237 4849d 23h devastator /highres/ 349 and 454 diffuse update  
234 4855d 23h devastator /highres/ 333-334 Tentacles embracing  
233 4856d 3h devastator /highres/ Remade 344 for future tentacle embracing.  
226 4859d 18h devastator /highres/ 1140 embracing set for japanese paper-walls  
224 4859d 19h loomsday /highres/ Tile #239: definition fix for parallaxmapping  
219 4862d 2h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
212 4869d 17h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
208 4871d 8h devastator /highres/ def and tex 5109 (brown alien tentacles)  
206 4871d 16h devastator /highres/ A complete 1140, and complete 246 249 250  
203 4876d 18h devastator /highres/ Texture 0246 polymer  
202 4877d 0h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4881d 17h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
197 4887d 18h loomsday /highres/ Tile #4117 plymerized  
194 4889d 16h loomsday /highres/  
191 4896d 19h loomsday /highres/ #413 is now polymerized  
190 4905d 17h loomsday /highres/ #0877 is now polymer ready  
188 4911d 1h devastator /highres/ fixed heightmap and gloss level for 717  
187 4911d 1h devastator /highres/ added def for 0717  
184 4920d 20h loomsday /highres/ parallaxbias fix for #412  
183 4921d 14h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4922d 15h loomsday /highres/  
179 4927d 16h loomsday /highres/ #372 revised, #368 polymerized  
178 4928d 16h loomsday /highres/ #462-#464 tileset polymerized  
176 4946d 16h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4946d 20h loomsday /highres/  
174 4965d 17h nightfright / Fixed: #345_s (tga -> png)  
172 4977d 3h devastator /highres/ Added def for texture 0345 (d n s)  
170 4977d 3h devastator /highres/ added def for texture (d s n g) 347  
168 4977d 15h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 4977d 19h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 4978d 15h loomsday /highres/ #460 polymerized by Devastator  
165 4978d 16h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 4979d 11h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
161 5034d 20h loomsday /highres/ fixed missing heightmap for #449  
160 5048d 18h nightfright / Modified: #742_d/n/s  
159 5054d 20h loomsday /highres/ 0913 Fence update (improved wire net)  
157 5058d 15h nightfright / Added: #227_d/n/s, 502_d/n/s  
156 5072d 17h nightfright / Modified: #781_d, 782; removed gloss effect for #814