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Subversion Repositories
duke3d_hrp
(root)
/
highres
@ 199
– Rev 0
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Diff
199
4971d 15h
h266
/highres/screen/fonts/redfont13/
Fix redfont13 by adding #2929, dash.
198
4971d 22h
loomsday
/highres/screen/
redfont13 update by SwissCm
197
4975d 15h
loomsday
/highres/
Tile #4117 plymerized
196
4976d 8h
plagman
/highres/sprites/
Revert 2613 (HUD shotgun) to before rev 143.
195
4976d 8h
plagman
/highres/screen/
I don't think this section is needed anymore.
194
4977d 13h
loomsday
/highres/
193
4978d 3h
plagman
/highres/screen/
8-bit support for the new red font by SwissCM.
192
4978d 5h
plagman
/highres/screen/
Awesome new redfont by SwissCM.
191
4984d 16h
loomsday
/highres/
#413 is now polymerized
190
4993d 14h
loomsday
/highres/
#0877 is now polymer ready
189
4995d 12h
nightfright
/
Updated: #1210 (model fix), E2L2.mhk
188
4998d 21h
devastator
/highres/
fixed heightmap and gloss level for 717
187
4998d 22h
devastator
/highres/
added def for 0717
186
4998d 22h
devastator
/highres/textures/
717 polymer version
184
5008d 17h
loomsday
/highres/
parallaxbias fix for #412
183
5009d 11h
loomsday
/highres/
#4300 has been polymerized, can be seen at the beginning of E4L1
182
5010d 11h
loomsday
/highres/
180
5015d 12h
loomsday
/highres/textures/
revised
179
5015d 13h
loomsday
/highres/
#372 revised, #368 polymerized
178
5016d 13h
loomsday
/highres/
#462-#464 tileset polymerized
177
5017d 4h
plagman
/highres/sprites/
Tweaked liztroop DEFs by DT.
176
5034d 13h
loomsday
/highres/
Tile #392 have been polymerized, pal 17 commented (needs some investigation)
175
5034d 17h
loomsday
/highres/
174
5053d 14h
nightfright
/
Fixed: #345_s (tga -> png)
173
5053d 14h
nightfright
/
Maphacks update (by Micky C)
172
5064d 23h
devastator
/highres/
Added def for texture 0345 (d n s)
171
5064d 23h
devastator
/highres/textures/
3d texture 0345
170
5064d 23h
devastator
/highres/
added def for texture (d s n g) 347
169
5064d 23h
devastator
/highres/textures/
0347 textures only
168
5065d 12h
loomsday
/highres/
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51
167
5065d 16h
loomsday
/highres/
looks like Areal 51 is the most polymerized map ever
166
5066d 11h
loomsday
/highres/
#460 polymerized by Devastator
165
5066d 13h
loomsday
/highres/
this tileset can be seen in many places in E4L11 Area 51
164
5067d 8h
loomsday
/highres/
Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there
162
5117d 22h
nightfright
/
Added: #699 (d/n/s)
161
5122d 17h
loomsday
/highres/
fixed missing heightmap for #449
160
5136d 15h
nightfright
/
Modified: #742_d/n/s
159
5142d 17h
loomsday
/highres/
0913 Fence update (improved wire net)
158
5146d 0h
loomsday
/highres/sprites/
commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas
157
5146d 12h
nightfright
/
Added: #227_d/n/s, 502_d/n/s