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195 4882d 0h plagman /highres/screen/ I don't think this section is needed anymore.  
194 4883d 4h loomsday /highres/  
193 4883d 19h plagman /highres/screen/ 8-bit support for the new red font by SwissCM.  
192 4883d 20h plagman /highres/screen/ Awesome new redfont by SwissCM.  
191 4890d 7h loomsday /highres/ #413 is now polymerized  
190 4899d 5h loomsday /highres/ #0877 is now polymer ready  
189 4901d 4h nightfright / Updated: #1210 (model fix), E2L2.mhk  
188 4904d 13h devastator /highres/ fixed heightmap and gloss level for 717  
187 4904d 14h devastator /highres/ added def for 0717  
186 4904d 14h devastator /highres/textures/ 717 polymer version  
184 4914d 8h loomsday /highres/ parallaxbias fix for #412  
183 4915d 2h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4916d 3h loomsday /highres/  
180 4921d 4h loomsday /highres/textures/ revised  
179 4921d 5h loomsday /highres/ #372 revised, #368 polymerized  
178 4922d 4h loomsday /highres/ #462-#464 tileset polymerized  
177 4922d 20h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
176 4940d 4h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4940d 8h loomsday /highres/  
174 4959d 5h nightfright / Fixed: #345_s (tga -> png)  
173 4959d 6h nightfright / Maphacks update (by Micky C)  
172 4970d 15h devastator /highres/ Added def for texture 0345 (d n s)  
171 4970d 15h devastator /highres/textures/ 3d texture 0345  
170 4970d 15h devastator /highres/ added def for texture (d s n g) 347  
169 4970d 15h devastator /highres/textures/ 0347 textures only  
168 4971d 3h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 4971d 7h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 4972d 3h loomsday /highres/ #460 polymerized by Devastator  
165 4972d 4h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 4972d 23h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
162 5023d 13h nightfright / Added: #699 (d/n/s)  
161 5028d 9h loomsday /highres/ fixed missing heightmap for #449  
160 5042d 7h nightfright / Modified: #742_d/n/s  
159 5048d 8h loomsday /highres/ 0913 Fence update (improved wire net)  
158 5051d 15h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  
157 5052d 3h nightfright / Added: #227_d/n/s, 502_d/n/s  
156 5066d 5h nightfright / Modified: #781_d, 782; removed gloss effect for #814  
155 5066d 6h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
154 5069d 7h loomsday /highres/ forgot [xscale 2.0 yscale 2.0] for #814  
153 5069d 7h loomsday /highres/ Tile #814 by Cage