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Rev Age Author Path Log message Diff
295 4525d 4h spiker /highres/ 281  
294 4525d 20h spiker /highres/ Added 4266  
293 4526d 7h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4528d 2h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4537d 20h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4538d 18h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4538d 19h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4543d 7h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4572d 20h spiker /highres/  
286 4578d 7h spiker /highres/ 4154  
285 4604d 19h nightfright / Reverted to previous versions: 341-343  
284 4660d 18h loomsday /highres/sprites/props/ doublesided now  
283 4661d 7h spiker /highres/  
282 4661d 13h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4664d 7h nightfright / Modified: #341, 343  
280 4671d 8h nightfright / Modified: #342, 343, 821, 916, 917  
278 4719d 19h loomsday /highres/ #369 polymerized + #797 recreated  
277 4727d 22h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4727d 23h spiker /highres/  
275 4735d 21h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4736d 20h loomsday /highres/ polyTile #367  
273 4736d 22h spiker /highres/ 885 polymerized  
272 4737d 2h spiker /highres/textures/  
271 4737d 2h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4737d 22h spiker /highres/ Content by Lightsource  
269 4739d 23h loomsday /highres/ polymerTile #318  
268 4740d 22h loomsday /highres/ polymer-ed tile #317  
267 4748d 13h h266 /highres/screen/fonts/digital/  
266 4751d 20h loomsday /highres/ #371 polymerized, #152 glow added  
265 4755d 10h spiker /highres/ Fixes some broken normal maps  
264 4774d 6h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4780d 2h nightfright / Updated: #821, 1189, 2493  
262 4793d 20h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4800d 21h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4804d 8h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4809d 8h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4809d 21h parkar / Added installer source.  
256 4811d 7h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4816d 2h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4817d 7h nightfright / Updated: ice.def (another fix, hopefully for good this time)