Rev |
Age |
Author |
Path |
Log message |
Diff |
296 |
4607d 17h |
spiker |
/highres/sprites/ |
|
|
295 |
4614d 0h |
spiker |
/highres/ |
281 |
|
294 |
4614d 16h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4615d 3h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4616d 23h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4626d 16h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4627d 14h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4627d 15h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4632d 3h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4661d 16h |
spiker |
/highres/ |
|
|
286 |
4667d 3h |
spiker |
/highres/ |
4154 |
|
285 |
4693d 15h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4749d 14h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4750d 3h |
spiker |
/highres/ |
|
|
282 |
4750d 9h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4753d 3h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4760d 4h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4808d 15h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4816d 18h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4816d 19h |
spiker |
/highres/ |
|
|
275 |
4824d 17h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4825d 16h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4825d 18h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4825d 22h |
spiker |
/highres/textures/ |
|
|
271 |
4825d 22h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4826d 18h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4828d 19h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4829d 18h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4837d 9h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4840d 17h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4844d 6h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4863d 2h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4868d 22h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4882d 16h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4889d 17h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4893d 4h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4898d 4h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|
257 |
4898d 17h |
parkar |
/ |
Added installer source. |
|
256 |
4900d 3h |
nightfright |
/ |
Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm) |
|
252 |
4904d 22h |
nightfright |
/ |
Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes) |
|