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296 4607d 17h spiker /highres/sprites/  
295 4614d 0h spiker /highres/ 281  
294 4614d 16h spiker /highres/ Added 4266  
293 4615d 3h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4616d 23h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4626d 16h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4627d 14h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4627d 15h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4632d 3h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4661d 16h spiker /highres/  
286 4667d 3h spiker /highres/ 4154  
285 4693d 15h nightfright / Reverted to previous versions: 341-343  
284 4749d 14h loomsday /highres/sprites/props/ doublesided now  
283 4750d 3h spiker /highres/  
282 4750d 9h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4753d 3h nightfright / Modified: #341, 343  
280 4760d 4h nightfright / Modified: #342, 343, 821, 916, 917  
278 4808d 15h loomsday /highres/ #369 polymerized + #797 recreated  
277 4816d 18h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4816d 19h spiker /highres/  
275 4824d 17h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4825d 16h loomsday /highres/ polyTile #367  
273 4825d 18h spiker /highres/ 885 polymerized  
272 4825d 22h spiker /highres/textures/  
271 4825d 22h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4826d 18h spiker /highres/ Content by Lightsource  
269 4828d 19h loomsday /highres/ polymerTile #318  
268 4829d 18h loomsday /highres/ polymer-ed tile #317  
267 4837d 9h h266 /highres/screen/fonts/digital/  
266 4840d 17h loomsday /highres/ #371 polymerized, #152 glow added  
265 4844d 6h spiker /highres/ Fixes some broken normal maps  
264 4863d 2h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4868d 22h nightfright / Updated: #821, 1189, 2493  
262 4882d 16h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4889d 17h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4893d 4h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4898d 4h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4898d 17h parkar / Added installer source.  
256 4900d 3h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4904d 22h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)