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Rev Age Author Path Log message Diff
299 4506d 13h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4507d 6h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4518d 2h spiker /highres/sprites/  
296 4518d 22h spiker /highres/sprites/  
295 4525d 4h spiker /highres/ 281  
294 4525d 21h spiker /highres/ Added 4266  
293 4526d 8h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4528d 3h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4537d 21h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4538d 19h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4538d 20h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4543d 8h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4572d 21h spiker /highres/  
286 4578d 8h spiker /highres/ 4154  
285 4604d 19h nightfright / Reverted to previous versions: 341-343  
284 4660d 19h loomsday /highres/sprites/props/ doublesided now  
283 4661d 8h spiker /highres/  
282 4661d 13h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4664d 8h nightfright / Modified: #341, 343  
280 4671d 9h nightfright / Modified: #342, 343, 821, 916, 917  
278 4719d 20h loomsday /highres/ #369 polymerized + #797 recreated  
277 4727d 23h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4728d 0h spiker /highres/  
275 4735d 22h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4736d 21h loomsday /highres/ polyTile #367  
273 4736d 22h spiker /highres/ 885 polymerized  
272 4737d 3h spiker /highres/textures/  
271 4737d 3h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4737d 23h spiker /highres/ Content by Lightsource  
269 4740d 0h loomsday /highres/ polymerTile #318  
268 4740d 23h loomsday /highres/ polymer-ed tile #317  
267 4748d 14h h266 /highres/screen/fonts/digital/  
266 4751d 21h loomsday /highres/ #371 polymerized, #152 glow added  
265 4755d 11h spiker /highres/ Fixes some broken normal maps  
264 4774d 7h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4780d 3h nightfright / Updated: #821, 1189, 2493  
262 4793d 21h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4800d 22h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4804d 9h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4809d 9h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.