Rev |
Age |
Author |
Path |
Log message |
Diff |
303 |
4505d 15h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4506d 0h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4506d 0h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4506d 1h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4506d 10h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4507d 3h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4517d 23h |
spiker |
/highres/sprites/ |
|
|
296 |
4518d 19h |
spiker |
/highres/sprites/ |
|
|
295 |
4525d 2h |
spiker |
/highres/ |
281 |
|
294 |
4525d 18h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4526d 6h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4528d 1h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4537d 19h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4538d 16h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4538d 18h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4543d 6h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4572d 18h |
spiker |
/highres/ |
|
|
286 |
4578d 5h |
spiker |
/highres/ |
4154 |
|
285 |
4604d 17h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4660d 17h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4661d 6h |
spiker |
/highres/ |
|
|
282 |
4661d 11h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4664d 5h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4671d 6h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4719d 17h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4727d 20h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4727d 21h |
spiker |
/highres/ |
|
|
275 |
4735d 19h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4736d 19h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4736d 20h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4737d 0h |
spiker |
/highres/textures/ |
|
|
271 |
4737d 0h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4737d 20h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4739d 21h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4740d 20h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4748d 11h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4751d 19h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4755d 9h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4774d 4h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4780d 1h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|