Rev |
Age |
Author |
Path |
Log message |
Diff |
312 |
4500d 13h |
h266 |
/highres/ |
Define the projections in projections.def as 'tilefromtexture' before defining them as 'texture' to avoid warnings in the log file, and to allow them to be used in Polymer even with hightile disabled.
This information has been added to the def file itself as well. |
|
311 |
4501d 22h |
leod |
/highres/ |
Fix brace |
|
310 |
4501d 23h |
leod |
/highres/ |
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs |
|
309 |
4504d 13h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4504d 14h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4504d 19h |
leod |
/highres/ |
fix 724_d |
|
306 |
4505d 1h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4505d 14h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4505d 15h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4505d 15h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4506d 0h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4506d 0h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4506d 1h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4506d 10h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4507d 4h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4517d 23h |
spiker |
/highres/sprites/ |
|
|
296 |
4518d 19h |
spiker |
/highres/sprites/ |
|
|
295 |
4525d 2h |
spiker |
/highres/ |
281 |
|
294 |
4525d 18h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4526d 6h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4528d 1h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4537d 19h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4538d 17h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4538d 18h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4543d 6h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4572d 18h |
spiker |
/highres/ |
|
|
286 |
4578d 6h |
spiker |
/highres/ |
4154 |
|
285 |
4604d 17h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4660d 17h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4661d 6h |
spiker |
/highres/ |
|
|
282 |
4661d 11h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4664d 6h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4671d 6h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4719d 17h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4727d 20h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4727d 21h |
spiker |
/highres/ |
|
|
275 |
4735d 20h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4736d 19h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4736d 20h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4737d 0h |
spiker |
/highres/textures/ |
|
|