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291 4624d 12h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4625d 10h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4625d 11h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4629d 23h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4659d 12h spiker /highres/  
286 4664d 23h spiker /highres/ 4154  
285 4691d 11h nightfright / Reverted to previous versions: 341-343  
284 4747d 10h loomsday /highres/sprites/props/ doublesided now  
283 4747d 23h spiker /highres/  
282 4748d 4h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4750d 23h nightfright / Modified: #341, 343  
280 4758d 0h nightfright / Modified: #342, 343, 821, 916, 917  
278 4806d 11h loomsday /highres/ #369 polymerized + #797 recreated  
277 4814d 14h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4814d 15h spiker /highres/  
275 4822d 13h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4823d 12h loomsday /highres/ polyTile #367  
273 4823d 14h spiker /highres/ 885 polymerized  
272 4823d 18h spiker /highres/textures/  
271 4823d 18h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4824d 14h spiker /highres/ Content by Lightsource  
269 4826d 15h loomsday /highres/ polymerTile #318  
268 4827d 14h loomsday /highres/ polymer-ed tile #317  
267 4835d 5h h266 /highres/screen/fonts/digital/  
266 4838d 12h loomsday /highres/ #371 polymerized, #152 glow added  
265 4842d 2h spiker /highres/ Fixes some broken normal maps  
264 4860d 22h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4866d 18h nightfright / Updated: #821, 1189, 2493  
262 4880d 12h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4887d 13h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4891d 0h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4896d 0h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4896d 13h parkar / Added installer source.  
256 4897d 23h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4902d 18h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4903d 23h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4904d 0h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4904d 12h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4904d 17h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4904d 17h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)