Rev |
Age |
Author |
Path |
Log message |
Diff |
302 |
4502d 4h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4502d 4h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4502d 4h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4502d 14h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4503d 7h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4514d 3h |
spiker |
/highres/sprites/ |
|
|
296 |
4514d 23h |
spiker |
/highres/sprites/ |
|
|
295 |
4521d 5h |
spiker |
/highres/ |
281 |
|
294 |
4521d 22h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4522d 9h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4524d 4h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4533d 22h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4534d 20h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4534d 21h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4539d 9h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4568d 22h |
spiker |
/highres/ |
|
|
286 |
4574d 9h |
spiker |
/highres/ |
4154 |
|
285 |
4600d 21h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4656d 20h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4657d 9h |
spiker |
/highres/ |
|
|
282 |
4657d 15h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4660d 9h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4667d 10h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4715d 21h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4724d 0h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4724d 1h |
spiker |
/highres/ |
|
|
275 |
4731d 23h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4732d 22h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4733d 0h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4733d 4h |
spiker |
/highres/textures/ |
|
|
271 |
4733d 4h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4734d 0h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4736d 1h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4737d 0h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4744d 15h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4747d 22h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4751d 12h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4770d 8h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4776d 4h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4789d 22h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|