Rev |
Age |
Author |
Path |
Log message |
Diff |
290 |
4553d 0h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4553d 1h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4557d 13h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4587d 2h |
spiker |
/highres/ |
|
|
286 |
4592d 13h |
spiker |
/highres/ |
4154 |
|
285 |
4619d 0h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4675d 0h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4675d 13h |
spiker |
/highres/ |
|
|
282 |
4675d 18h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4678d 13h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4685d 13h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4734d 0h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4742d 4h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4742d 4h |
spiker |
/highres/ |
|
|
275 |
4750d 3h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4751d 2h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4751d 3h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4751d 7h |
spiker |
/highres/textures/ |
|
|
271 |
4751d 8h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4752d 3h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4754d 5h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4755d 4h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4762d 19h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4766d 2h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4769d 16h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4788d 12h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4794d 8h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4808d 1h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4815d 3h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4818d 14h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4823d 14h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|
257 |
4824d 3h |
parkar |
/ |
Added installer source. |
|
256 |
4825d 13h |
nightfright |
/ |
Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm) |
|
252 |
4830d 7h |
nightfright |
/ |
Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes) |
|
251 |
4831d 12h |
nightfright |
/ |
Updated: ice.def (another fix, hopefully for good this time) |
|
250 |
4831d 14h |
nightfright |
/ |
Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model |
|
249 |
4832d 2h |
nightfright |
/ |
Updated: #2760 (corrections in monsters.def by empyrock) |
|
248 |
4832d 7h |
nightfright |
/ |
Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster) |
|
247 |
4832d 7h |
nightfright |
/ |
Updated: E2L8.mhk (Polymer lights by Micky C) |
|
246 |
4841d 2h |
nightfright |
/ |
Updated: #2536 (chaingun improvement by empyrock) |
|