Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
290 4553d 0h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4553d 1h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4557d 13h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4587d 2h spiker /highres/  
286 4592d 13h spiker /highres/ 4154  
285 4619d 0h nightfright / Reverted to previous versions: 341-343  
284 4675d 0h loomsday /highres/sprites/props/ doublesided now  
283 4675d 13h spiker /highres/  
282 4675d 18h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4678d 13h nightfright / Modified: #341, 343  
280 4685d 13h nightfright / Modified: #342, 343, 821, 916, 917  
278 4734d 0h loomsday /highres/ #369 polymerized + #797 recreated  
277 4742d 4h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4742d 4h spiker /highres/  
275 4750d 3h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4751d 2h loomsday /highres/ polyTile #367  
273 4751d 3h spiker /highres/ 885 polymerized  
272 4751d 7h spiker /highres/textures/  
271 4751d 8h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4752d 3h spiker /highres/ Content by Lightsource  
269 4754d 5h loomsday /highres/ polymerTile #318  
268 4755d 4h loomsday /highres/ polymer-ed tile #317  
267 4762d 19h h266 /highres/screen/fonts/digital/  
266 4766d 2h loomsday /highres/ #371 polymerized, #152 glow added  
265 4769d 16h spiker /highres/ Fixes some broken normal maps  
264 4788d 12h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4794d 8h nightfright / Updated: #821, 1189, 2493  
262 4808d 1h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4815d 3h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4818d 14h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4823d 14h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4824d 3h parkar / Added installer source.  
256 4825d 13h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4830d 7h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4831d 12h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4831d 14h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4832d 2h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4832d 7h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4832d 7h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4841d 2h nightfright / Updated: #2536 (chaingun improvement by empyrock)