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Rev Age Author Path Log message Diff
292 4542d 15h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4552d 9h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4553d 7h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4553d 8h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4557d 20h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4587d 8h spiker /highres/  
286 4592d 20h spiker /highres/ 4154  
285 4619d 7h nightfright / Reverted to previous versions: 341-343  
284 4675d 7h loomsday /highres/sprites/props/ doublesided now  
283 4675d 20h spiker /highres/  
282 4676d 1h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4678d 20h nightfright / Modified: #341, 343  
280 4685d 20h nightfright / Modified: #342, 343, 821, 916, 917  
278 4734d 7h loomsday /highres/ #369 polymerized + #797 recreated  
277 4742d 10h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4742d 11h spiker /highres/  
275 4750d 10h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4751d 9h loomsday /highres/ polyTile #367  
273 4751d 10h spiker /highres/ 885 polymerized  
272 4751d 14h spiker /highres/textures/  
271 4751d 14h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4752d 10h spiker /highres/ Content by Lightsource  
269 4754d 12h loomsday /highres/ polymerTile #318  
268 4755d 10h loomsday /highres/ polymer-ed tile #317  
267 4763d 2h h266 /highres/screen/fonts/digital/  
266 4766d 9h loomsday /highres/ #371 polymerized, #152 glow added  
265 4769d 23h spiker /highres/ Fixes some broken normal maps  
264 4788d 19h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4794d 15h nightfright / Updated: #821, 1189, 2493  
262 4808d 8h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4815d 9h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4818d 21h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4823d 21h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4824d 10h parkar / Added installer source.  
256 4825d 20h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4830d 14h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4831d 19h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4831d 21h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4832d 8h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4832d 14h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)