Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
301 4508d 7h leod /highres/textures/ fix case of 1151 #1  
300 4508d 8h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4508d 17h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4509d 10h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4520d 6h spiker /highres/sprites/  
296 4521d 2h spiker /highres/sprites/  
295 4527d 9h spiker /highres/ 281  
294 4528d 1h spiker /highres/ Added 4266  
293 4528d 13h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4530d 8h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4540d 2h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4540d 23h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4541d 1h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4545d 13h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4575d 1h spiker /highres/  
286 4580d 12h spiker /highres/ 4154  
285 4607d 0h nightfright / Reverted to previous versions: 341-343  
284 4663d 0h loomsday /highres/sprites/props/ doublesided now  
283 4663d 13h spiker /highres/  
282 4663d 18h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4666d 12h nightfright / Modified: #341, 343  
280 4673d 13h nightfright / Modified: #342, 343, 821, 916, 917  
278 4722d 0h loomsday /highres/ #369 polymerized + #797 recreated  
277 4730d 3h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4730d 4h spiker /highres/  
275 4738d 2h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4739d 2h loomsday /highres/ polyTile #367  
273 4739d 3h spiker /highres/ 885 polymerized  
272 4739d 7h spiker /highres/textures/  
271 4739d 7h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4740d 3h spiker /highres/ Content by Lightsource  
269 4742d 4h loomsday /highres/ polymerTile #318  
268 4743d 3h loomsday /highres/ polymer-ed tile #317  
267 4750d 18h h266 /highres/screen/fonts/digital/  
266 4754d 2h loomsday /highres/ #371 polymerized, #152 glow added  
265 4757d 16h spiker /highres/ Fixes some broken normal maps  
264 4776d 11h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4782d 8h nightfright / Updated: #821, 1189, 2493  
262 4796d 1h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4803d 2h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)