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309 4501d 14h leod /highres/sprites/ effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)

All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3.
 
308 4501d 16h leod /highres/ texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png)
 
307 4501d 21h leod /highres/ fix 724_d  
306 4502d 3h leod /highres/ JPG->PNG conversions reverted  
305 4502d 15h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4502d 16h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4502d 17h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4503d 2h leod /highres/textures/ fix case of 1151 #2  
301 4503d 2h leod /highres/textures/ fix case of 1151 #1  
300 4503d 2h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4503d 12h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4504d 5h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4515d 1h spiker /highres/sprites/  
296 4515d 21h spiker /highres/sprites/  
295 4522d 3h spiker /highres/ 281  
294 4522d 20h spiker /highres/ Added 4266  
293 4523d 7h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4525d 2h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4534d 20h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4535d 18h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4535d 19h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4540d 7h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4569d 20h spiker /highres/  
286 4575d 7h spiker /highres/ 4154  
285 4601d 18h nightfright / Reverted to previous versions: 341-343  
284 4657d 18h loomsday /highres/sprites/props/ doublesided now  
283 4658d 7h spiker /highres/  
282 4658d 12h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4661d 7h nightfright / Modified: #341, 343  
280 4668d 8h nightfright / Modified: #342, 343, 821, 916, 917  
278 4716d 19h loomsday /highres/ #369 polymerized + #797 recreated  
277 4724d 22h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4724d 23h spiker /highres/  
275 4732d 21h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4733d 20h loomsday /highres/ polyTile #367  
273 4733d 21h spiker /highres/ 885 polymerized  
272 4734d 2h spiker /highres/textures/  
271 4734d 2h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4734d 22h spiker /highres/ Content by Lightsource  
269 4736d 23h loomsday /highres/ polymerTile #318