Rev |
Age |
Author |
Path |
Log message |
Diff |
316 |
4495d 23h |
leod |
/highres/ |
Polymost grass #1 |
|
315 |
4496d 17h |
leod |
/ |
Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def
This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method. |
|
314 |
4496d 21h |
spiker |
/highres/sprites/firstperson/ |
small tweak |
|
313 |
4496d 22h |
spiker |
/highres/sprites/ |
More pisol adjustmenst + normal fix for scuba |
|
312 |
4497d 16h |
h266 |
/highres/ |
Define the projections in projections.def as 'tilefromtexture' before defining them as 'texture' to avoid warnings in the log file, and to allow them to be used in Polymer even with hightile disabled.
This information has been added to the def file itself as well. |
|
311 |
4499d 1h |
leod |
/highres/ |
Fix brace |
|
310 |
4499d 2h |
leod |
/highres/ |
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs |
|
309 |
4501d 16h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4501d 18h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4501d 23h |
leod |
/highres/ |
fix 724_d |
|
306 |
4502d 5h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4502d 17h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4502d 18h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4502d 19h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4503d 4h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4503d 4h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4503d 4h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4503d 14h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4504d 7h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4515d 3h |
spiker |
/highres/sprites/ |
|
|
296 |
4515d 23h |
spiker |
/highres/sprites/ |
|
|
295 |
4522d 5h |
spiker |
/highres/ |
281 |
|
294 |
4522d 22h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4523d 9h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4525d 4h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4534d 22h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4535d 20h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4535d 21h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4540d 9h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4569d 22h |
spiker |
/highres/ |
|
|
286 |
4575d 9h |
spiker |
/highres/ |
4154 |
|
285 |
4601d 21h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4657d 20h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4658d 9h |
spiker |
/highres/ |
|
|
282 |
4658d 15h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4661d 9h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4668d 10h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4716d 21h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4725d 0h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4725d 1h |
spiker |
/highres/ |
|
|