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638 3756d 11h leod / effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others
 
637 3765d 14h h266 /highres/textures/ Improved #966 (Duke Nukem II cover) by Besli.  
636 3766d 16h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
635 3784d 11h leod / 0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed)
 
633 3819d 17h leod / Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed
 
632 3826d 15h loomsday /highres/sprites/ sensor model origin, orientation and scale fixed (feedback by LeoD)  
631 3828d 13h loomsday /highres/sprites/ #1227 model 180 degrees rotation to fit the existing maphacks + additional exploading frames (in a separate model, which don't show up unfortunately, either because of wrong deflines or some bug in renderer)  
630 3830d 14h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
629 3834d 12h leod /highres/sprites/ Rename scraps to match names.h, part #2  
628 3834d 13h leod /highres/sprites/effects/ Rename scraps to match names.h, part #1  
627 3836d 14h leod / Polymost HRP: use #0323_d.png;
PNGOUT opts;
hrp_todo.txt update;
UserMapHacks: Domination, Nitroglycerin
 
626 3838d 13h loomsday /highres/ tile #609 is now proper polymer  
625 3841d 10h loomsday /highres/ tile #389 polymerized, hipal is working incorrectly due to being incompatible with glowmapping :(  
624 3845d 12h loomsday /highres/ hmm.. looks like something from a todo list  
623 3847d 10h loomsday /highres/ tile #446 polymerized  
622 3847d 11h leod / darken #2452; PNGOUT optimizations;
UserMapHacks: Damnation, Dewk's Map, Ghost Town, and others
 
621 3847d 15h loomsday /highres/ tile #441 polymerized  
620 3847d 15h loomsday /highres/ tile #310 polymerized  
619 3854d 9h leod / #2452 (user maps only, texture only, taken from Duke3dw_v421);
PNGOUT optimizations;
UserMapHacks: SPACEPWR, Plug and Pray update
 
618 3854d 20h loomsday /highres/ sprite #915 polymerized  
617 3855d 13h loomsday /highres/ texture #1186 + #718 (pretty sure they are from one set) polymerized  
616 3856d 12h loomsday /highres/ #1191 fake polymerization  
615 3856d 13h loomsday /highres/ #1174/1175 polymerized  
614 3859d 8h leod / move old 134/135 switch to switches_polymost;
copy shared 0136_sdoorswitch.md3 to switches_polymost;
rename two Polymer glowmaps;

fix effects.def typo; PNGOUT optimizations;
new and updated UserMapHacks
 
613 3861d 23h loomsday /highres/sprites/ oops.. too soon (reverted to previous deflines)  
612 3862d 9h loomsday /highres/sprites/ #134 polymerized  
611 3873d 15h loomsday /highres/sprites/ sprite #660 updated to polymer (normalmap & specularpower value set)  
610 3874d 8h leod / #1227: fix specular definition;
PNGOUT optimizations;
Polymost HRP: use old models #0584, #0976, #1227;
UserMapHacks: CBP7, JFCBP2, Jailbird2, The Railway Station
 
609 3874d 12h loomsday /highres/sprites/ model #584 polymerized  
608 3875d 9h loomsday /highres/sprites/ #976 ventshaft model and texture polymerized  
607 3875d 13h loomsday /highres/sprites/ #1227 nukebarrel model & textures update  
606 3879d 19h leod / Polymost HRP: use old 0621_camera1, 0150 uses Polymer version glowmap, 0795 xscale fix, introduce textures_polymost;
Old 0621_camera1.png copied to 0584_sensor_body.png, 0958_lamp_body.png;
PNGOUT optimizations;
UserMapHacks: ACB Studios, Island Base, Red2, Space Madness, Training Base
 
605 3882d 14h loomsday /highres/sprites/ should have been uploaded few days ago. wtf  
604 3885d 9h loomsday /highres/sprites/props/ sprite #621 revised  
603 3885d 12h loomsday /highres/ #150 polymer version revised  
602 3886d 13h loomsday /highres/ #795 polymerized + new polymost version  
601 3889d 13h loomsday /highres/ #395 cosmetic tweaks / #197 polymerized  
600 3889d 18h loomsday /highres/ tile #705/706 polymerized  
599 3896d 13h loomsday /highres/ animated tile #294-296 polymerized  
598 3896d 21h loomsday /highres/ tile #451/452 polymerized