Rev |
Age |
Author |
Path |
Log message |
Diff |
528 |
4098d 2h |
leod |
/highres/sprites/ice/ |
PNGOUT optimizations part 17 (final): sprites #8: ice
Both new and old PNGs convert to binary identical TGAs |
|
527 |
4098d 2h |
leod |
/highres/sprites/ |
PNGOUT optimizations part 16: sprites #7: monsters
Both new and old PNGs convert to binary identical TGAs |
|
526 |
4098d 3h |
leod |
/highres/sprites/ |
PNGOUT optimizations part 15: sprites #6: characters
Both new and old PNGs convert to binary identical TGAs |
|
525 |
4098d 3h |
leod |
/highres/sprites/ |
PNGOUT optimizations part 14: sprites #5: firstperson
Both new and old PNGs convert to binary identical TGAs |
|
524 |
4098d 3h |
leod |
/highres/sprites/ |
PNGOUT optimizations part 13: sprites #4: pickups
Both new and old PNGs convert to binary identical TGAs |
|
523 |
4098d 3h |
leod |
/highres/sprites/ |
PNGOUT optimizations part 12: sprites #3: props
Both new and old PNGs convert to binary identical TGAs |
|
522 |
4098d 3h |
leod |
/highres/sprites/ |
PNGOUT optimizations part 11: sprites #2: signs
Both new and old PNGs convert to binary identical TGAs |
|
521 |
4098d 3h |
leod |
/highres/sprites/ |
PNGOUT optimizations part 10 (oops): sprites #1: build, decals, effects, jibs, projectiles, switches
Both new and old PNGs convert to binary identical TGAs |
|
520 |
4098d 3h |
leod |
/highres/textures/ |
PNGOUT optimizations part 8: textures #6
Both new and old PNGs convert to binary identical TGAs |
|
519 |
4098d 3h |
leod |
/highres/textures/ |
PNGOUT optimizations part 7: textures #5
Both new and old PNGs convert to binary identical TGAs |
|
518 |
4098d 4h |
leod |
/highres/textures/ |
PNGOUT optimizations part 6: textures #4
Both new and old PNGs convert to binary identical TGAs |
|
517 |
4098d 4h |
leod |
/highres/textures/ |
PNGOUT optimizations part 6: textures #3
Both new and old PNGs convert to binary identical TGAs |
|
516 |
4098d 4h |
leod |
/highres/textures/ |
PNGOUT optimizations part 5: textures #2
Both new and old PNGs convert to binary identical TGAs |
|
515 |
4098d 4h |
leod |
/highres/textures/ |
PNGOUT optimizations part 4: textures #1
Both new and old PNGs convert to binary identical TGAs |
|
514 |
4098d 4h |
leod |
/highres/screen/ |
PNGOUT optimizations part 3: screen (fonts, hud, menu)
Both new and old PNGs convert to binary identical TGAs |
|
513 |
4098d 4h |
leod |
/highres/ |
PNGOUT optimizations part 2: common, detail, projections, skyboxes
Both new and old PNGs convert to binary identical TGAs |
|
507 |
4132d 19h |
leod |
/ |
Polymost HRP : re-add old HUD health bottle;
Maphacks : fix copy-pasted typo - d'oh! |
|
506 |
4137d 20h |
leod |
/ |
0052_healthbottle (hud) by Steveeeie (is it actually used anywhere?);
old 0490 cycloid head moved to monsters_polymost;
props[_polymost].def : remove unnecessary pal0 entry for some glow maps;
hrp_extract.sh : Linux patch by Helixhorned, set executable bit;
UserMapHacks : Locked Up, MatH Pack 02-04, Prequel to Time, DukePlus maps |
|
505 |
4146d 16h |
leod |
/ |
0052_healthbottle (sixpack) by Steveeeie; 0053_firstaid moved to pickups_polymost
UserMapHacks : Suburbs, MatH: Suburbs |
|
504 |
4149d 17h |
leod |
/ |
tiles 0879 / 0880 by Steveeeie (880 rotated by 180 degrees, scaled)
UserMapHacks for DukePlus |
|
503 |
4151d 21h |
loomsday |
/highres/ |
#4117 polymost version |
|
502 |
4152d 3h |
loomsday |
/highres/ |
#4350 polymer + #4349 sharpen |
|
501 |
4152d 14h |
loomsday |
/highres/ |
#4349 polymer, w/o parallax to match 4350 which is a sprite-only texture |
|
500 |
4155d 4h |
spiker |
/highres/sprites/pickups/ |
Shotgun rotated, centered origin |
|
499 |
4159d 17h |
leod |
/ |
Scale down Polymer HRP pistol and shotgun pickups to reduce clipping into nearby walls and objects.
Move some maphacks |
|
493 |
4173d 16h |
leod |
/ |
UserMapHacks : Oranges, Discarded Stronghold, Operation: Get Bike Back, Transport2,
Duke Nukem Eternity (if you choose to replace the HRP it comes with)
misc. maphack fixes and updates
hud_polymost.def : cosmetic |
|
492 |
4175d 18h |
nightfright |
/highres/screen/ |
hud.def: tile #33 ("INV" mini-HUD box) was defined twice |
|
487 |
4196d 17h |
nightfright |
/highres/sprites/ |
Fix for HUD scubagear alignment (now centered), minor cleanup for new Duke model code |
|
486 |
4204d 15h |
leod |
/ |
tile 1089-1091 added to 1088 reactor model definition;
tile 4561-4562 added to 4560 robotdog2 model definition;
UserMapHacks : Daemonus, Park, RCPD Finale |
|
485 |
4212d 14h |
leod |
/ |
tile0608 added to 0607 antenna model definition;
UserMapHacks : Battlefield3, Red Rock, Slammer ("Breakin in then out.") |
|
483 |
4219d 18h |
leod |
/ |
Polymost HRP : use 5099_d - 5104_d; E1L1/5 maphack fixes; SALINE.mhk |
|
482 |
4226d 18h |
spiker |
/highres/ |
Marked pipebomb, 5099-5104 |
|
480 |
4230d 23h |
spiker |
/highres/sprites/props/ |
dukeburger update |
|
478 |
4233d 18h |
spiker |
/highres/sprites/ |
Dukeburger with new Duke model |
|
476 |
4235d 4h |
spiker |
/highres/sprites/ |
Frozen Duke |
|
475 |
4236d 3h |
spiker |
/highres/sprites/characters/ |
Minor Duke fixes |
|
474 |
4236d 13h |
leod |
/ |
Polymost HUD : use old HUD Jetpack to match the Polmost pickup |
|
472 |
4236d 20h |
leod |
/highres/sprites/ |
move old jetpack to pickups_polymost; 0041_chanigunammo.png->0041_chaingunammo.png |
|
471 |
4236d 21h |
leod |
/highres/sprites/props/ |
0407/0411 fansprite_* : resized to 1024*1024; MD3s added |
|
470 |
4236d 22h |
leod |
/highres/sprites/ |
Final version or not : saving Spiker's life seems appropriate for the HRP :
tile0407/0411 (fansprite/broke) by Steveeeie (full size); old version moved to props_polymost |
|