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Rev Age Author Path Log message Diff
603 3862d 19h loomsday /highres/ #150 polymer version revised  
602 3863d 19h loomsday /highres/ #795 polymerized + new polymost version  
601 3866d 20h loomsday /highres/ #395 cosmetic tweaks / #197 polymerized  
600 3867d 0h loomsday /highres/ tile #705/706 polymerized  
599 3873d 20h loomsday /highres/ animated tile #294-296 polymerized  
598 3874d 4h loomsday /highres/ tile #451/452 polymerized  
597 3874d 19h loomsday /highres/ tile #453 polymerized  
595 3889d 17h leod / Some texture/skin renaming for consistency's sake;
UserMapHacks: Hibernal Solstice, Duke 6:8, TimeCop;
MHK reviews;
hrp_todo update;
 
594 3895d 17h leod / UserMapHacks: X64-2, Duke 23:4, Military Madness, Sunburn;
MHK reviews;
hrp_todo update;
PNGOUT optimizations;
 
593 3900d 20h loomsday /highres/textures/ resolution and cosmetic update  
589 3921d 21h loomsday /highres/ oops... forgot to set the scale on #4282  
588 3921d 22h leod / Polymost HRP: keep using old 4583_pipe.md3;
PNGOUT optimizations;
UserMapHacks: Lost City, Lost Temple, Polaris Outpost 1&2, Pain; MHK reviews
 
587 3922d 15h loomsday /highres/ re-added #4201 due to some svn glitch, + #0791 polymerized  
586 3922d 16h loomsday /highres/ #4282 + #0793 + #4201 polymerized (looks like the most used tiles on Derelict)  
585 3922d 21h loomsday /highres/sprites/ model #4583 upgraded to fit the walls texture set on Derelict but the specular on the model doesn't work like them textures  
584 3923d 2h loomsday /highres/ #4286, #4287 polymerized (derelict set)  
583 3923d 15h leod / 4308_S.png: fix case; PNGOUT optimizations;
UserMapHacks: Outpost, JMW-DM1, more DM maps; MHK reviews
 
582 3923d 17h loomsday /highres/ #4285 polymerized (part of set in derelict map)  
581 3923d 19h loomsday /highres/ tile #4308 polymerized (another part of derelict set)  
580 3924d 18h loomsday /highres/ #4284 deflines copied from #4283 since those tiles differ only in terms of polymost  
579 3924d 18h loomsday /highres/ tile #4283 polymerized, looks like it's just a small piece of quite a set on derelict  
578 3925d 18h loomsday /highres/ tile #196 polymerized  
573 3942d 19h leod / Prepare conditional branching in duke3d_hrp.def: introduce duke3d_hrp_polymer.def;
#4386: scale up to correct lenght, still looks ugly in most user maps;

UserMaphacks: Just another Christmas, Snow, NWinter part1, MHK reviews
 
572 3946d 19h leod / Polymost HRP: add Luke model, use 0280_d;
PNGOUT optimizations;
UserMapHacks: The Storm, Ltlle Arctic; MHK reviews
 
571 3947d 21h spiker / 0280  
570 3948d 22h spiker /highres/sprites/ 1354 Luke Skywalker  
569 3949d 17h leod / prop 1275 renamed/redefined to 1276;
texture 1275 derived from 1276 skin;

detail map paper_crumpled resized;
PNGOUT optimizations;
UserMapHacks: Duke Nukem ex mortum, Hydrofusion Substation, QMC - Puritan, WarDome, The GbaR;
MHK reviews
 
568 3954d 2h spiker /highres/sprites/ Mightyboot update  
567 3954d 4h spiker /highres/textures/ 5099-5104 update  
565 3957d 21h leod / Polymost HRP: use 4900-4902, keep old mightyboot models;
PNGOUT optimizations;
UserMapHacks: Clearwater aka cranium, MHK reviews
 
564 3957d 22h spiker /highres/sprites/  
563 3957d 23h spiker /highres/sprites/ quick kick update  
562 3958d 0h spiker /highres/sprites/ new mighty boot  
561 3959d 4h spiker / 4900-4902 duke - tag, was difficult, lol  
559 3962d 4h leod / PNGOUT nitpicking  
558 3962d 20h spiker /highres/sprites/characters/ optimized  
557 3962d 20h spiker /highres/sprites/characters/ Added some detail  
556 3962d 21h leod / Polymost: use old terminator & new arm;
hrp_todo.txt added;
PNGOUT optimizations;
UserMapHacks: Lighthouse aka biglight, MHK revisions
 
555 3963d 2h spiker /highres/sprites/characters/ terminator last second update  
554 3964d 0h spiker /highres/sprites/ 1356-1357 terminator