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638 3796d 10h leod / effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others
 
637 3805d 13h h266 /highres/textures/ Improved #966 (Duke Nukem II cover) by Besli.  
636 3806d 15h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
635 3824d 10h leod / 0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed)
 
633 3859d 16h leod / Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed
 
632 3866d 14h loomsday /highres/sprites/ sensor model origin, orientation and scale fixed (feedback by LeoD)  
631 3868d 12h loomsday /highres/sprites/ #1227 model 180 degrees rotation to fit the existing maphacks + additional exploading frames (in a separate model, which don't show up unfortunately, either because of wrong deflines or some bug in renderer)  
630 3870d 13h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
629 3874d 11h leod /highres/sprites/ Rename scraps to match names.h, part #2  
628 3874d 12h leod /highres/sprites/effects/ Rename scraps to match names.h, part #1  
627 3876d 13h leod / Polymost HRP: use #0323_d.png;
PNGOUT opts;
hrp_todo.txt update;
UserMapHacks: Domination, Nitroglycerin
 
626 3878d 12h loomsday /highres/ tile #609 is now proper polymer  
625 3881d 9h loomsday /highres/ tile #389 polymerized, hipal is working incorrectly due to being incompatible with glowmapping :(  
624 3885d 11h loomsday /highres/ hmm.. looks like something from a todo list  
623 3887d 9h loomsday /highres/ tile #446 polymerized  
622 3887d 10h leod / darken #2452; PNGOUT optimizations;
UserMapHacks: Damnation, Dewk's Map, Ghost Town, and others
 
621 3887d 14h loomsday /highres/ tile #441 polymerized  
620 3887d 14h loomsday /highres/ tile #310 polymerized  
619 3894d 8h leod / #2452 (user maps only, texture only, taken from Duke3dw_v421);
PNGOUT optimizations;
UserMapHacks: SPACEPWR, Plug and Pray update
 
618 3894d 19h loomsday /highres/ sprite #915 polymerized  
617 3895d 12h loomsday /highres/ texture #1186 + #718 (pretty sure they are from one set) polymerized  
616 3896d 11h loomsday /highres/ #1191 fake polymerization  
615 3896d 12h loomsday /highres/ #1174/1175 polymerized  
614 3899d 7h leod / move old 134/135 switch to switches_polymost;
copy shared 0136_sdoorswitch.md3 to switches_polymost;
rename two Polymer glowmaps;

fix effects.def typo; PNGOUT optimizations;
new and updated UserMapHacks
 
613 3901d 22h loomsday /highres/sprites/ oops.. too soon (reverted to previous deflines)  
612 3902d 8h loomsday /highres/sprites/ #134 polymerized  
611 3913d 14h loomsday /highres/sprites/ sprite #660 updated to polymer (normalmap & specularpower value set)  
610 3914d 7h leod / #1227: fix specular definition;
PNGOUT optimizations;
Polymost HRP: use old models #0584, #0976, #1227;
UserMapHacks: CBP7, JFCBP2, Jailbird2, The Railway Station
 
609 3914d 11h loomsday /highres/sprites/ model #584 polymerized  
608 3915d 8h loomsday /highres/sprites/ #976 ventshaft model and texture polymerized  
607 3915d 12h loomsday /highres/sprites/ #1227 nukebarrel model & textures update  
606 3919d 18h leod / Polymost HRP: use old 0621_camera1, 0150 uses Polymer version glowmap, 0795 xscale fix, introduce textures_polymost;
Old 0621_camera1.png copied to 0584_sensor_body.png, 0958_lamp_body.png;
PNGOUT optimizations;
UserMapHacks: ACB Studios, Island Base, Red2, Space Madness, Training Base
 
605 3922d 13h loomsday /highres/sprites/ should have been uploaded few days ago. wtf  
604 3925d 8h loomsday /highres/sprites/props/ sprite #621 revised  
603 3925d 11h loomsday /highres/ #150 polymer version revised  
602 3926d 12h loomsday /highres/ #795 polymerized + new polymost version  
601 3929d 12h loomsday /highres/ #395 cosmetic tweaks / #197 polymerized  
600 3929d 17h loomsday /highres/ tile #705/706 polymerized  
599 3936d 12h loomsday /highres/ animated tile #294-296 polymerized  
598 3936d 20h loomsday /highres/ tile #451/452 polymerized