Rev |
Age |
Author |
Path |
Log message |
Diff |
415 |
4206d 4h |
leod |
/ |
New maphack system. User map maphacks added (2012 releases, Roch, and more).
Revision strings reverted from "5.1.414" to "Repository Snapshot".
The 3D Realms maphacks are not new. They have been copied from the HRP's root folder (atomic), the HRP's installer directory (1.3D), and the Polymost HRP (atomic).
The new maphacks are non-functional until EDuke32 catches up. Note that you should use EDuke32 r3309 (thanks, h266) or later unless you like being flooded with error messages in your eduke32.log file. |
|
414 |
4208d 12h |
leod |
/ |
Set version numbers for full release. (But I'd prefer to have the UserMapHacks included before.) |
|
409 |
4268d 8h |
leod |
/ |
sounds.def : interface for replacing game sounds with a custom pack or a mod. Note that this might interfere with user maps which bring their own VOC replacements.
hrp_readme.txt : update |
|
384 |
4379d 6h |
leod |
/ |
Polymer RPG : firstperson xadd corrected to 1.5.
hrp_readme.txt : updated credits and formatted to 80char/line.
hrp_extract.sh : sw_lowres improved. |
|
324 |
4488d 1h |
leod |
/ |
HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice. |
|
293 |
4520d 18h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4522d 14h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4532d 8h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4533d 5h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4533d 7h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
285 |
4599d 6h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
281 |
4658d 18h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4665d 19h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
275 |
4730d 8h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
264 |
4768d 17h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4774d 14h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4795d 8h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
256 |
4805d 18h |
nightfright |
/ |
Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm) |
|
252 |
4810d 13h |
nightfright |
/ |
Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes) |
|
251 |
4811d 18h |
nightfright |
/ |
Updated: ice.def (another fix, hopefully for good this time) |
|
250 |
4811d 20h |
nightfright |
/ |
Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model |
|
249 |
4812d 7h |
nightfright |
/ |
Updated: #2760 (corrections in monsters.def by empyrock) |
|
248 |
4812d 12h |
nightfright |
/ |
Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster) |
|
247 |
4812d 12h |
nightfright |
/ |
Updated: E2L8.mhk (Polymer lights by Micky C) |
|
246 |
4821d 7h |
nightfright |
/ |
Updated: #2536 (chaingun improvement by empyrock) |
|
245 |
4822d 19h |
nightfright |
/ |
Updated: E2L6.mhk (Polymer lights by Micky C) |
|
244 |
4823d 9h |
nightfright |
/ |
Updated: E2L4.mhk (Polymer lights by Micky C) |
|
243 |
4825d 20h |
nightfright |
/ |
Updated: E2L5.mhk (Polymer lights by Micky C) |
|
242 |
4825d 20h |
nightfright |
/ |
Improvements for #817/818 (forgot those during last commit) |
|
241 |
4826d 9h |
nightfright |
/ |
Added: #1200; Modified: #842, 1053 (by empyrock) |
|
240 |
4827d 8h |
nightfright |
/ |
Pipes (618, 670) and alternate reactor (620) by empyrock |
|
239 |
4835d 7h |
nightfright |
/ |
Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock |
|
238 |
4836d 16h |
nightfright |
/ |
Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion |
|
235 |
4843d 8h |
nightfright |
/ |
empyrock modifications from Mar 28 |
|
231 |
4847d 17h |
nightfright |
/ |
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup |
|
230 |
4848d 8h |
nightfright |
/ |
Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock) |
|
229 |
4849d 7h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
227 |
4849d 7h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
223 |
4850d 6h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock) |
|
222 |
4851d 7h |
nightfright |
/ |
Fixing messed up #220 commit, part 2 |
|