Rev |
Age |
Author |
Path |
Log message |
Diff |
415 |
4291d 10h |
leod |
/ |
New maphack system. User map maphacks added (2012 releases, Roch, and more).
Revision strings reverted from "5.1.414" to "Repository Snapshot".
The 3D Realms maphacks are not new. They have been copied from the HRP's root folder (atomic), the HRP's installer directory (1.3D), and the Polymost HRP (atomic).
The new maphacks are non-functional until EDuke32 catches up. Note that you should use EDuke32 r3309 (thanks, h266) or later unless you like being flooded with error messages in your eduke32.log file. |
|
414 |
4293d 18h |
leod |
/ |
Set version numbers for full release. (But I'd prefer to have the UserMapHacks included before.) |
|
409 |
4353d 13h |
leod |
/ |
sounds.def : interface for replacing game sounds with a custom pack or a mod. Note that this might interfere with user maps which bring their own VOC replacements.
hrp_readme.txt : update |
|
384 |
4464d 12h |
leod |
/ |
Polymer RPG : firstperson xadd corrected to 1.5.
hrp_readme.txt : updated credits and formatted to 80char/line.
hrp_extract.sh : sw_lowres improved. |
|
324 |
4573d 7h |
leod |
/ |
HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice. |
|
293 |
4606d 0h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4607d 19h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4617d 13h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4618d 11h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4618d 12h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
285 |
4684d 11h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
281 |
4744d 0h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4751d 0h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
275 |
4815d 14h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
264 |
4853d 23h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4859d 19h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4880d 14h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
256 |
4891d 0h |
nightfright |
/ |
Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm) |
|
252 |
4895d 18h |
nightfright |
/ |
Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes) |
|
251 |
4896d 23h |
nightfright |
/ |
Updated: ice.def (another fix, hopefully for good this time) |
|
250 |
4897d 1h |
nightfright |
/ |
Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model |
|
249 |
4897d 12h |
nightfright |
/ |
Updated: #2760 (corrections in monsters.def by empyrock) |
|
248 |
4897d 18h |
nightfright |
/ |
Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster) |
|
247 |
4897d 18h |
nightfright |
/ |
Updated: E2L8.mhk (Polymer lights by Micky C) |
|
246 |
4906d 13h |
nightfright |
/ |
Updated: #2536 (chaingun improvement by empyrock) |
|
245 |
4908d 0h |
nightfright |
/ |
Updated: E2L6.mhk (Polymer lights by Micky C) |
|
244 |
4908d 15h |
nightfright |
/ |
Updated: E2L4.mhk (Polymer lights by Micky C) |
|
243 |
4911d 1h |
nightfright |
/ |
Updated: E2L5.mhk (Polymer lights by Micky C) |
|
242 |
4911d 1h |
nightfright |
/ |
Improvements for #817/818 (forgot those during last commit) |
|
241 |
4911d 15h |
nightfright |
/ |
Added: #1200; Modified: #842, 1053 (by empyrock) |
|
240 |
4912d 14h |
nightfright |
/ |
Pipes (618, 670) and alternate reactor (620) by empyrock |
|
239 |
4920d 13h |
nightfright |
/ |
Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock |
|
238 |
4921d 21h |
nightfright |
/ |
Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion |
|
235 |
4928d 13h |
nightfright |
/ |
empyrock modifications from Mar 28 |
|
231 |
4932d 22h |
nightfright |
/ |
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup |
|
230 |
4933d 13h |
nightfright |
/ |
Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock) |
|
229 |
4934d 13h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
227 |
4934d 13h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
223 |
4935d 11h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock) |
|
222 |
4936d 13h |
nightfright |
/ |
Fixing messed up #220 commit, part 2 |
|