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Rev Age Author Path Log message Diff
83 2842d 7h h266 /vaca_plus/ Batch file fixes, as suggested by Commander.  
79 4036d 0h h266 /vaca_plus/ Fix a batch file bug preventing the detected GRP version from being stored correctly.  
78 4067d 4h h266 /vaca_plus/ Update script to reflect EDuke32 r4128.  
77 4283d 11h h266 /vaca_plus/ Fix svn updating in the batch script.  
76 4286d 22h h266 /vaca_plus/ Slight improvement to installation procedure.  
75 4293d 23h h266 /vaca_plus/ Add support for the Megaton Edition.  
68 4661d 8h h266 /vaca_plus/ - update and add debug versions of kextract, kgroup, and unpackssi
- reflect unpackssi's new status as part of the buildtools
- factor file paths to utils
- add debug handling for buildtools in batch file
 
67 4669d 6h h266 /vaca_plus/ Add support for detecting SVN 1.7 during automated repository updating.  
60 4850d 9h h266 /vaca_plus/ add setlocal parameter to batch file and fix exclamation points  
59 4858d 5h h266 / print debug final command line before executing command
add extended idle Voodoo Ring frames by Captain Awesome
 
58 4869d 7h h266 /vaca_plus/ batch improvements:
- SVN updating now displays the SVN commit log for changes
- for further UNC compatibility, all instances of "%~dp0" are replaced with a variable set after the pushd
 
57 4877d 11h h266 /vaca_plus/ add support for UNC paths  
56 4900d 16h h266 /vaca_plus/ minor changes  
54 4919d 8h h266 /vaca_plus/ pause at the end of debug execution  
53 4919d 14h h266 /vaca_plus/ installer improvements  
52 4920d 5h h266 /vaca_plus/ grp existence check rewritten
the add-on grp will be detected if it is either in the addondir or the exedir
the batch file will now look for the following add-on grps: vacation.grp vaca15.grp vacapp.grp vaca13.grp vacation13.grp
a custom add-on grp name can be specified by using the environment variable %vacagrpname%
 
51 4920d 12h h266 /vaca_plus/ add additional debug info: full command line input  
50 4920d 12h h266 /vaca_plus/ fix big fail with SVN auto-updating  
48 4920d 17h h266 /vaca_plus/ add additional svn source  
46 4922d 3h h266 /vaca_plus/ replace checksum program with Windows-native version (no DLL dependencies, woot!)
remove freaking DLLs, they're not needed any more
batch file improvements:
support for theoretically infinite number of subfolders
capitalization tweaks
better installation error prevention, detection, and handling
 
42 4925d 9h h266 /vaca_plus/ batch file improvement  
41 4932d 7h h266 /vaca_plus/ add workaround for Microsoft Security Essentials "change dir to system32" bug  
40 4933d 6h h266 /vaca_plus/ fix saving of correct GRP version (escape process when a match is found)
don't erase variables used within script at end; save for reuse and examination
 
39 4933d 7h h266 /vaca_plus/ fix stupid typo with assignment/comparison equals  
38 4934d 8h h266 /vaca_plus/ add automatic detection of more SVN clients  
37 4934d 12h h266 /vaca_plus/ batch file improvements  
35 4935d 4h h266 /vaca_plus/ The batch file will now try to update the SVN repository after EDuke32 is launched, if applicable.  
30 4937d 10h h266 /vaca_plus/ batch updates:
utilize pushd/popd
improve checksumming
add support for (hypothetical) demo
 
29 4941d 8h h266 /vaca_plus/ Prevent redundant inclusion of directories.  
28 4941d 13h h266 /vaca_plus/ If there are no conflicting files in the exedir, extract GAME.CON, DEFS.CON, and USER.CON from DUKE3D.GRP to prevent conflicts in other GRPs and folders.
Prevent formation of a CON incompatibility (rename GAME.CON, DEFS.CON, and USER.CON to VACA*.CON) when constructing the VACA13.SSI-based GRP.
 
27 4941d 13h h266 /vaca_plus/ Added checksum identification for conflicting CON files from the original add-on, performed during installation/map patching.
Added checksum verification for newly installed GRP files.
Map patch version number bumped.
 
26 4941d 23h h266 / 42, 44, 47, 955, 956, 3758_d by empy
orange 2929-3022 v1.3D redfont by SwissCM
1739 trooper 8-bit fix by SwissCM
Polymer Police: 3768
("Polymer Police" means I have gone through the list of tiles which are variations on normal HRP tiles, and any tile numbers listed means I have found new work done on the upstream tile, which I have then replicated on the add-on tile.)
Revised: 3761, 3763-3764, 3768
61 optimized (removed useless alpha channel)
 
25 5021d 5h h266 / all references to default HRP audited and updated, HUD keycard fixed in the process
fix loading of XXX data
fix installation procedure (once SSI is copied from CD, extract and process it)
remove 336-338, not in add-on and too much trouble to keep up
add XXX 8-bit "Cha-Cha"
prevent "pal 1" references to daytime skybox from being tinted
minor Vaca1 improvements
fix frozen babe autokick
improve dragon death (move in direction of projectile's hit, not player)
disable visibility clearing for weapons that do not produce fire
 
24 5023d 10h h266 /vaca_plus/ IPS patches replaced with bspatches.
Patch version bumped.
 
21 5023d 12h h266 /vaca_plus/ Map improvements.
More verbose map patching reasoning added.
 
20 5026d 8h h266 /vaca_plus/ Fix corruption in Vaca4.
Specify CON file to editor for sounds.
 
19 5027d 3h h266 / map bugfixes; #5 and #SL corruption eliminated
seagull behavior improved (automatic sizing if xrepeat=1, wackplayer->state headhitstate, clipdist of 80 like all monsters)
music improvements, mainly for ease of use of Shift+F5
 
18 5038d 5h h266 /vaca_plus/ Fix mistake in editor .bat merge.  
17 5038d 6h h266 /vaca_plus/ wrapper .bat files now only set environment variable flags and do not pass any parameters themselves
Mapster32 .bat code merged into main .bat (wrapper .bat still exists)
all grunt work merged into main launcher
massive improvements on the loading of hrp.duke4.net files in the root directory
polymer_hrp\ subdirectory automatically included along with .zip files
disable voodoo ring glowing flag, just in case
 
15 5038d 11h h266 / generate and use custom NAMES.H in Mapster32 launcher
batch file directory detection fixes and improvements
wrapper batch file improvements
zoo improvements
fix .def warnings for nonexistent water (#336) pals
fix new HUD super soak'em tile reload frame positioning