Rev |
Age |
Author |
Path |
Log message |
Diff |
70 |
4423d 20h |
h266 |
/ |
readme fixes, re-add Polymost HUD keycard textures |
|
69 |
4537d 7h |
h266 |
/vacation/ |
Fix inconsistencies noticed by LeoD using his script. |
|
66 |
4551d 1h |
h266 |
/vacation/sprites/ |
Fix frame name of Red-Brown Shrinker Ammo (45) due to the rotation correction of the HRP shrinker crystal model. |
|
64 |
4573d 23h |
h266 |
/ |
Update all instances of the credits screen to add a credit for Jon St. John as the Voice of Duke Nukem. |
|
63 |
4593d 4h |
h266 |
/vacation/ |
add specular maps for 3687, 3769, 3770 |
|
59 |
4739d 23h |
h266 |
/ |
print debug final command line before executing command
add extended idle Voodoo Ring frames by Captain Awesome |
|
55 |
4797d 10h |
h266 |
/vacation/extra/betascreens/ |
add beta screenshots for lulz |
|
47 |
4803d 21h |
h266 |
/vacation/ |
add (currently unused) widescreen images for 2492 |
|
45 |
4804d 7h |
h266 |
/vacation/sprites/props/ |
optimized 3649.png |
|
43 |
4805d 7h |
spiker |
/vacation/sprites/ |
|
|
26 |
4823d 17h |
h266 |
/ |
42, 44, 47, 955, 956, 3758_d by empy
orange 2929-3022 v1.3D redfont by SwissCM
1739 trooper 8-bit fix by SwissCM
Polymer Police: 3768
("Polymer Police" means I have gone through the list of tiles which are variations on normal HRP tiles, and any tile numbers listed means I have found new work done on the upstream tile, which I have then replicated on the add-on tile.)
Revised: 3761, 3763-3764, 3768
61 optimized (removed useless alpha channel) |
|
25 |
4903d 0h |
h266 |
/ |
all references to default HRP audited and updated, HUD keycard fixed in the process
fix loading of XXX data
fix installation procedure (once SSI is copied from CD, extract and process it)
remove 336-338, not in add-on and too much trouble to keep up
add XXX 8-bit "Cha-Cha"
prevent "pal 1" references to daytime skybox from being tinted
minor Vaca1 improvements
fix frozen babe autokick
improve dragon death (move in direction of projectile's hit, not player)
disable visibility clearing for weapons that do not produce fire |
|
19 |
4908d 21h |
h266 |
/ |
map bugfixes; #5 and #SL corruption eliminated
seagull behavior improved (automatic sizing if xrepeat=1, wackplayer->state headhitstate, clipdist of 80 like all monsters)
music improvements, mainly for ease of use of Shift+F5 |
|
15 |
4920d 5h |
h266 |
/ |
generate and use custom NAMES.H in Mapster32 launcher
batch file directory detection fixes and improvements
wrapper batch file improvements
zoo improvements
fix .def warnings for nonexistent water (#336) pals
fix new HUD super soak'em tile reload frame positioning |
|
14 |
4921d 1h |
h266 |
/ |
Fix DP defs. |
|
9 |
4926d 3h |
h266 |
/ |
Old HRP redfont commented out.
Minor batch file changes. |
|
5 |
4963d 1h |
h266 |
/ |
Added excellent HUD improvements by Captain Awesome:
pistol: more realistic, some frames extended
soak'em: extended, 4th frame completely replaced
coconut: extended
pineapple: hand border fixed, second frame replaced (accuracy to pipebomb), bonus no-hand frame added
voodoo rings: added fingernails
freezer: extended
keycard hand: hand border fixed
Added Mapster32+DP batch file.
Edited docs. |
|
4 |
4965d 1h |
h266 |
/ |
Ignoring Thumbs.db. |
|
3 |
4965d 2h |
h266 |
/vacation/ |
Fill in music.
Initial commits completed. |
|
2 |
4965d 2h |
h266 |
/vacation/ |
Filling in rest of artwork. |
|
1 |
4965d 3h |
h266 |
/ |
Partial initial commit. |
|