Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Directory listing | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
288 4541d 15h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4571d 3h spiker /highres/  
286 4576d 15h spiker /highres/ 4154  
285 4603d 2h nightfright / Reverted to previous versions: 341-343  
284 4659d 2h loomsday /highres/sprites/props/ doublesided now  
283 4659d 15h spiker /highres/  
282 4659d 20h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4662d 15h nightfright / Modified: #341, 343  
280 4669d 15h nightfright / Modified: #342, 343, 821, 916, 917  
279 4675d 3h nightfright / Updated: E1M1.mhk  
278 4718d 2h loomsday /highres/ #369 polymerized + #797 recreated  
277 4726d 5h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4726d 6h spiker /highres/  
275 4734d 4h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4735d 4h loomsday /highres/ polyTile #367  
273 4735d 5h spiker /highres/ 885 polymerized  
272 4735d 9h spiker /highres/textures/  
271 4735d 9h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4736d 5h spiker /highres/ Content by Lightsource  
269 4738d 7h loomsday /highres/ polymerTile #318  

Show All