Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4541d 15h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4571d 3h |
spiker |
/highres/ |
|
|
286 |
4576d 15h |
spiker |
/highres/ |
4154 |
|
285 |
4603d 2h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4659d 2h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4659d 15h |
spiker |
/highres/ |
|
|
282 |
4659d 20h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4662d 15h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4669d 15h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4675d 3h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4718d 2h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4726d 5h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4726d 6h |
spiker |
/highres/ |
|
|
275 |
4734d 4h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4735d 4h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4735d 5h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4735d 9h |
spiker |
/highres/textures/ |
|
|
271 |
4735d 9h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4736d 5h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4738d 7h |
loomsday |
/highres/ |
polymerTile #318 |
|