Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4556d 2h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4585d 14h |
spiker |
/highres/ |
|
|
286 |
4591d 2h |
spiker |
/highres/ |
4154 |
|
285 |
4617d 13h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4673d 13h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4674d 2h |
spiker |
/highres/ |
|
|
282 |
4674d 7h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4677d 2h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4684d 2h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4689d 14h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4732d 13h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4740d 16h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4740d 17h |
spiker |
/highres/ |
|
|
275 |
4748d 16h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4749d 15h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4749d 16h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4749d 20h |
spiker |
/highres/textures/ |
|
|
271 |
4749d 20h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4750d 16h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4752d 18h |
loomsday |
/highres/ |
polymerTile #318 |
|