Rev |
Age |
Author |
Path |
Log message |
Diff |
Changes |
341 |
4470d 22h |
spiker |
/highres/sprites/ |
|
|
/highres/sprites/firstperson.def /highres/sprites/firstperson/2524_pistol.md3
|
340 |
4472d 4h |
spiker |
/highres/sprites/ |
Shotgun tweaks |
|
/highres/sprites/firstperson.def /highres/sprites/firstperson/2613_shotgun.md3
|
339 |
4472d 19h |
spiker |
/highres/sprites/ |
|
|
/highres/sprites/firstperson.def
|
338 |
4472d 20h |
spiker |
/highres/sprites/ |
|
|
/highres/sprites/firstperson.def
|
337 |
4472d 22h |
spiker |
/highres/sprites/ |
|
|
/highres/sprites/firstperson.def
|
336 |
4472d 23h |
spiker |
/highres/sprites/ |
shotgun |
|
/highres/sprites/firstperson.def /highres/sprites/firstperson/2613_shotgun.md3 /highres/sprites/pickups.def /highres/sprites/pickups/0028_shotgun.md3 /highres/sprites/pickups/0028_shotgun_d.png /highres/sprites/pickups/0028_shotgun_n.png /highres/sprites/pickups/0028_shotgun_s.png
|
335 |
4485d 14h |
leod |
/highres/ |
fix ancient definition bug on 0151: specularpower->specpower, specularfactor->specfactor |
|
/highres/textures.def
|
334 |
4486d 0h |
leod |
/highres/sprites/ |
revert r329 pistol clip definition |
|
/highres/sprites/firstperson.def
|
332 |
4486d 14h |
h266 |
/highres/sprites/ |
0913.png --> 0913_d.png in props.def |
|
/highres/sprites/props.def
|
330 |
4488d 8h |
leod |
/ |
4288_d added to Polymost HRP.
hrp_extract: support for voxels and Shadow Warrior HRP |
|
/highres/textures_polymost.def /installer/hrp_extract.sh
|
329 |
4488d 14h |
spiker |
/highres/sprites/ |
more tweaks |
|
/highres/sprites/firstperson.def /highres/sprites/firstperson/2524_pistol.md3 /highres/sprites/firstperson/2532_cliphand.md3 /highres/sprites/firstperson/duke_hand_d.png
|
328 |
4491d 17h |
spiker |
/highres/ |
4288 + shrinker projectile color match |
|
/highres/textures/4288_d.png /highres/textures/4288_n.png /highres/textures/4288_s.png
/highres/sprites/projectiles/1656.png /highres/sprites/projectiles/1657.png /highres/sprites/projectiles/1658.png /highres/sprites/projectiles/1659.png /highres/textures.def
|
327 |
4492d 19h |
spiker |
/highres/sprites/ |
Trooper optimization |
|
/highres/sprites/monsters/1680_trooper_gear_10.png /highres/sprites/monsters/1680_trooper_gear_11_22.png /highres/sprites/monsters/1680_trooper_gear_12_18.png /highres/sprites/monsters/1680_trooper_gear_13.png /highres/sprites/monsters/1680_trooper_gear_14.png /highres/sprites/monsters/1680_trooper_gear_15.png /highres/sprites/monsters/1680_trooper_gear_16.png /highres/sprites/monsters/1680_trooper_gear_21.png /highres/sprites/monsters/1680_trooper_gear_23.png /highres/sprites/monsters/1680_trooper_gear_24.png /highres/sprites/monsters/1680_trooper_skin_color19.png /highres/sprites/monsters/1680_trooper_skin_color19_dead.png /highres/sprites/monsters/1680_trooper_skin_color20.png /highres/sprites/monsters/1680_trooper_skin_color20_dead.png
/highres/sprites/monsters.def
|
326 |
4492d 21h |
leod |
/highres/ |
Revert to old loading sequence because the 1680 trooper got messed up.
But I don't understand why, especially since no other model is affected.
And it's the same with both Polymer/old Polymost model. |
|
/highres/sprites.def /highres/sprites_polymost.def
|
324 |
4493d 9h |
leod |
/ |
HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice. |
|
/highres/sprites/firstperson_polymost/2510_devastator.png
/duke3d_hrp.def /duke3d_hrp_polymost.def /highres/sprites.def /highres/sprites/characters.def /highres/sprites_polymost.def /highres/textures.def /highres/textures_polymost.def /hrp_readme.txt /installer/hrp_extract.sh
|
323 |
4493d 14h |
spiker |
/highres/sprites/firstperson/ |
more pistol fixes |
|
/highres/sprites/firstperson/2524_pistol.md3 /highres/sprites/firstperson/duke_hand_d.png
|
322 |
4493d 15h |
spiker |
/highres/sprites/ |
pistol specular and geometry adjustments |
|
/highres/sprites/firstperson/2524_pistol.md3 /highres/sprites/pickups/0021_pistol_s.png
|
321 |
4493d 21h |
spiker |
/highres/sprites/ |
more pistol and hands fixes |
|
/highres/sprites/firstperson.def /highres/sprites/firstperson/2524_pistol.md3 /highres/sprites/firstperson/2532_cliphand.md3 /highres/sprites/firstperson/duke_hand_d.png /highres/sprites/firstperson/duke_hand_s.png
|
320 |
4496d 10h |
leod |
/ |
Duke Nukem 3D High Resolution Pack Extractor
minor DEF tweaks for hrp_extract
This hrp_extract.sh creates a full, or PolyMER only, or PolyMOST only version from your working copy of the Duke Nukem 3D High Resolution Pack's Subversion repository. This is done by copying some "known" files, but mostly by parsing the DEF file hierarchy. A Polymost Override Pack can also be created automatically.
This copypasta-patcha-script thing is ugly as hell and runs like a snail, but it does it's job and helps finding DEF file issues. |
|
/installer/hrp_extract.sh
/highres/projections.def /highres/screen/menu.def /highres/screen/menu_polymost.def
|
319 |
4496d 10h |
leod |
/highres/ |
Detail map for 4401 (UNA bomber, E4L5) added, usable as well for 4379, 4381-4385, 4889
4387 reactivated (tabletop in E4L1) |
|
/highres/detail/paper_crumpled.png
/highres/sprites/props.def /highres/sprites/props_polymost.def /highres/sprites/signs.def /highres/sprites/signs_polymost.def
|