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Rev Age Author Path Log message Diff
292 4611d 8h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4626d 13h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4656d 1h spiker /highres/  
286 4661d 13h spiker /highres/ 4154  
285 4688d 0h nightfright / Reverted to previous versions: 341-343  
283 4744d 13h spiker /highres/  
281 4747d 13h nightfright / Modified: #341, 343  
280 4754d 13h nightfright / Modified: #342, 343, 821, 916, 917  
278 4803d 0h loomsday /highres/ #369 polymerized + #797 recreated  
276 4811d 4h spiker /highres/  
274 4820d 2h loomsday /highres/ polyTile #367  
273 4820d 3h spiker /highres/ 885 polymerized  
272 4820d 7h spiker /highres/textures/  
271 4820d 7h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4821d 3h spiker /highres/ Content by Lightsource  
269 4823d 5h loomsday /highres/ polymerTile #318  
268 4824d 3h loomsday /highres/ polymer-ed tile #317  
266 4835d 2h loomsday /highres/ #371 polymerized, #152 glow added  
265 4838d 16h spiker /highres/ Fixes some broken normal maps  
264 4857d 11h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  

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