Rev |
Age |
Author |
Path |
Log message |
Diff |
292 |
4611d 8h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4626d 13h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4656d 1h |
spiker |
/highres/ |
|
|
286 |
4661d 13h |
spiker |
/highres/ |
4154 |
|
285 |
4688d 0h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4744d 13h |
spiker |
/highres/ |
|
|
281 |
4747d 13h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4754d 13h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4803d 0h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4811d 4h |
spiker |
/highres/ |
|
|
274 |
4820d 2h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4820d 3h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4820d 7h |
spiker |
/highres/textures/ |
|
|
271 |
4820d 7h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4821d 3h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4823d 5h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4824d 3h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4835d 2h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4838d 16h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4857d 11h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
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