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Subversion Repositories
duke3d_hrp
(root)
/
/
highres/
@ 243
– Rev 0
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223
4941d 1h
nightfright
/
Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)
222
4942d 2h
nightfright
/
Fixing messed up #220 commit, part 2
221
4942d 2h
nightfright
/highres/sprites/
Fixing messed up #220 revision
220
4942d 3h
nightfright
/
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)
219
4942d 11h
devastator
/highres/
Embracing tentacles textures and gloss map for 0195
218
4945d 21h
plagman
/highres/sprites/
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
217
4946d 4h
loomsday
/highres/sprites/firstperson/
#obsolete resources cleanup
216
4946d 4h
loomsday
/highres/sprites/
Muzzleflash added to RPG
215
4946d 23h
loomsday
/highres/sprites/
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
214
4947d 3h
loomsday
/highres/sprites/firstperson/
very draft colormatch to make hipals work on yellow and red
213
4947d 4h
devastator
/highres/textures/
updates for normal maps
212
4950d 2h
devastator
/highres/
3381 + specular map for 1169 + some fixes with parallax scale in tentacles
211
4950d 5h
devastator
/highres/textures/
heightmap update to fit others from set.
210
4951d 17h
devastator
/highres/textures/
249 and 250 polymer, wtf? have uploaded them yesterday
209
4951d 17h
devastator
/highres/textures/
renaming 1140
208
4951d 17h
devastator
/highres/
def and tex 5109 (brown alien tentacles)
207
4951d 20h
plagman
/highres/sprites/
Fix definitions for tripbomb/key hand.
206
4952d 2h
devastator
/highres/
A complete 1140, and complete 246 249 250
205
4953d 5h
loomsday
/highres/sprites/
! DO NOT TOUCH - FOR TESTS ONLY !
204
4954d 21h
loomsday
/highres/sprites/
Polymer-ready HUD RPG, first iteration
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