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Rev Age Author Path Log message Diff
102 5164d 2h devastator / Added Lights for DERELICT, E4L9  
101 5167d 12h devastator / Added lights for Critcal mass E4L8  
100 5168d 23h loomsday /highres/ pal 22 for tile #0156, which can be seen on e1l3  
99 5170d 6h devastator / added lights for XXX-Stacy  
98 5172d 22h devastator / added lights which will make you go Postal (e4l6)  
97 5177d 4h loomsday /highres/sprites/ draft nrml+spec maps for NewBeast  
96 5177d 7h devastator / Added Lights for PIGSTY - e4l5  
95 5178d 21h devastator / added lights for babe land - e4l4  
94 5178d 23h loomsday / lighthack for E2L9 and parallax definition fix for tile #816  
93 5180d 22h piterplus /highres/ Normal map for 0893-0895.  
92 5181d 12h devastator / Added lights for e4l3  
91 5188d 20h loomsday / lighthacks  
90 5188d 21h devastator / Added dynamic lights all around the level. yea baby!  
89 5188d 21h devastator / Added dynamic lights for polymer :P  
88 5188d 21h nightfright / Updated: #1646-1649/2448-2451 (Shrinker/Expander projectiles by ozz); Fixed: ice.def (wrong defs for new #675/2370 models)  
87 5189d 5h loomsday /highres/sprites/ glossy slimy slimers FTW  
86 5189d 19h loomsday /highres/sprites/ eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
 
85 5189d 21h loomsday / Light hack (SE49 only)  
84 5190d 3h loomsday /highres/ normals and speculars for Tiles #0346, 0743 posted by Ozz @ duke4.net forum  
83 5190d 7h loomsday /highres/ oops, my bad (just forgot to mark them to be added to svn and since the log showed no errors at my end I was thinking that everything is ok)  

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